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[GOMPS-352] Add audiomixer to project #222
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Merged
SamuelBellomo
merged 8 commits into
release/v0.1.0-experimental
from
feature/audio_mixer
Mar 30, 2021
Merged
[GOMPS-352] Add audiomixer to project #222
SamuelBellomo
merged 8 commits into
release/v0.1.0-experimental
from
feature/audio_mixer
Mar 30, 2021
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(Not needed at the moment since its already on a dont-destroy-on-load game object, but just in case it gets moved somewhere else.)
pdeschain
previously approved these changes
Mar 29, 2021
fernando-cortez
approved these changes
Mar 30, 2021
pdeschain
approved these changes
Mar 30, 2021
SamuelBellomo
added a commit
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Mar 30, 2021
* release/v0.1.0-experimental: (97 commits) adding screenshots (#228) [GOMPS-352] Add audiomixer to project (#222) feature: transport picker improvements (#200) fixing issue where client disconnect boots everyone else (#229) removed GC allocs inside of AIBrain (#210) init client door with server's current value for IsOpen (#227) Photon Realtime Setup Guide for Boss Room (#225) Update README.md add link to doc (#226) Bug fix: hide icons for unimplemented attacks feature: v0.1.0 experimental updating to latest master mlapi (#220) fixing missing reference exceptions, and missing animation (#219) feat: replace with photon package (#218) Replaced LobbyPlayerArray with a NetworkList<LobbyPlayerState> (#217) ART: Warning Message fixes for models, animations, and Shader...and new App icon (#213) Updating to latest MLAPI on master (#214) null guard added inside of target action for accessing a possibly destroyed reticule (#212) [GOMPS-270] bossroom should let users specify connection port# (#205) Fix useless log error (#203) Bugfix: properly disconnect on quit [GOMPS-324][GOMPS-327][GOMPS-385] (#196) Volume control [GOMPS-373] (#195) ... # Conflicts: # README.md
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Blocker for a release and needs to be merged ASAP
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Integrates an AudioMixer into the project, and makes the existing volume sliders use it.
AudioMixerConfiguratorcomponent which initializes the AudioMixer based on PlayerPrefs. (It is a singleton, and I attached it to the music-player's GameObject in the Startup scene, since that's a singleton too. Figured no reason to add yet another dont-destroy-on-load GameObject...)AudioMixerConfigurator