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Added a port-number field to the popup window. The port field is hidden in Photon mode.

Notes:

  • Added slicing to some background images so I could reuse them. (Previously they were used as "simple" sprites, so they looked wrong with the smaller Port-field input box.)
  • Revised the PopupPanel variables to be their appropriate types, rather than generic GameObjects that we have to constantly call GetComponent<>() on.

Added a port-number field to the popup, and threaded it through. The port field is hidden in Photon mode.

- Added slicing to some background images so I could reuse them. (Previously they were used as "simple" sprites, so they looked wrong with the smaller Port-field input box.)
- Revised the PopupPanel variables to be their appropriate types, rather than generic GameObjects that we have to constantly call GetComponent<> on.
@SamuelBellomo SamuelBellomo merged commit c549ab2 into release/v0.1.0-experimental Mar 26, 2021
@SamuelBellomo SamuelBellomo deleted the feature/prompt_for_port_number branch March 26, 2021 19:31
SamuelBellomo added a commit that referenced this pull request Mar 30, 2021
* release/v0.1.0-experimental: (97 commits)
  adding screenshots (#228)
  [GOMPS-352] Add audiomixer to project (#222)
  feature: transport picker improvements (#200)
  fixing issue where client disconnect boots everyone else (#229)
  removed GC allocs inside of AIBrain (#210)
  init client door with server's current value for IsOpen (#227)
  Photon Realtime Setup Guide for Boss Room (#225)
  Update README.md add link to doc (#226)
  Bug fix: hide icons for unimplemented attacks
  feature: v0.1.0 experimental updating to latest master mlapi (#220)
  fixing missing reference exceptions, and missing animation (#219)
  feat: replace with photon package (#218)
  Replaced LobbyPlayerArray with a NetworkList<LobbyPlayerState> (#217)
  ART:  Warning Message fixes for models, animations, and Shader...and new App icon (#213)
  Updating to latest MLAPI on master (#214)
  null guard added inside of target action for accessing a possibly destroyed reticule (#212)
  [GOMPS-270] bossroom should let users specify connection port# (#205)
  Fix useless log error (#203)
  Bugfix: properly disconnect on quit [GOMPS-324][GOMPS-327][GOMPS-385] (#196)
  Volume control [GOMPS-373] (#195)
  ...

# Conflicts:
#	README.md
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5 participants