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@LukeStampfli LukeStampfli commented Mar 26, 2021

Removes the photon source and replaces it with the more up to date package from github.

From what I can tell this changes the behavior of GOMPS-413. Creating a 2nd room with the same name now ends up in the connection process failing (sockettask.succes = false return) and MLAPI disconnects. Our lobby does not have connection management so it gets stuck in the character select scene while being disconnected.

DO NOT MERGE YET THIS POINTS TO A FEATURE BRANCH

m_NickName:
m_RoomName:
m_MaxPlayers: 16
m_ChannelIdCodesStartRange: 130
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This is a bug fix, shouldn't have been 130

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barring the issue discussed offline the branch is gtg

@SamuelBellomo SamuelBellomo added the 1-Needs Review PR needs attention from the assignee and reviewers label Mar 26, 2021
@SamuelBellomo SamuelBellomo marked this pull request as ready for review March 26, 2021 19:47
@SamuelBellomo SamuelBellomo merged commit e5eaca6 into release/v0.1.0-experimental Mar 26, 2021
@SamuelBellomo SamuelBellomo deleted the feature/photon-transport-package branch March 26, 2021 19:48
SamuelBellomo added a commit that referenced this pull request Mar 30, 2021
* release/v0.1.0-experimental: (97 commits)
  adding screenshots (#228)
  [GOMPS-352] Add audiomixer to project (#222)
  feature: transport picker improvements (#200)
  fixing issue where client disconnect boots everyone else (#229)
  removed GC allocs inside of AIBrain (#210)
  init client door with server's current value for IsOpen (#227)
  Photon Realtime Setup Guide for Boss Room (#225)
  Update README.md add link to doc (#226)
  Bug fix: hide icons for unimplemented attacks
  feature: v0.1.0 experimental updating to latest master mlapi (#220)
  fixing missing reference exceptions, and missing animation (#219)
  feat: replace with photon package (#218)
  Replaced LobbyPlayerArray with a NetworkList<LobbyPlayerState> (#217)
  ART:  Warning Message fixes for models, animations, and Shader...and new App icon (#213)
  Updating to latest MLAPI on master (#214)
  null guard added inside of target action for accessing a possibly destroyed reticule (#212)
  [GOMPS-270] bossroom should let users specify connection port# (#205)
  Fix useless log error (#203)
  Bugfix: properly disconnect on quit [GOMPS-324][GOMPS-327][GOMPS-385] (#196)
  Volume control [GOMPS-373] (#195)
  ...

# Conflicts:
#	README.md
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4 participants