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fix: Moving utp to component instead of child GameObject #752
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fix: Moving utp to component instead of child GameObject #752
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fernando-cortez
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Startup scene shouldn't need to be changed. Any particular changes inside of there?
@fernando-cortez |
* develop: (60 commits) fix: removing FindObjectOfType for a serialized reference (#754) fix: can click through loading screen [MTT-4753] (#760) Update CHANGELOG.md (#765) feat: Architecture.md update (MTT-2637) (#763) Update README.md (#759) Updating utilities package for release (#764) Version bumps (#761) Updating broken PR links (shouldn't be linked to jira) and changelog fixes (#758) adding components refs to index (#757) Adding link to feedback form at the top (#756) chore: adding details to changelog (#746) Updating readme with Typeform for feedback (#755) made arrow trails smaller (#750) Fixed up some layer settings on some archer VFX so that they show up properly! (#739) fix: lobby UI unblocking before it should [MTT-4579] (#748) feat: PubSub improvement: ISubscriber unsub [MTT-2765] (#612) Fix: Reduction of SSAO Cost (Especially on Mac) [MTT-4558] (#753) fix: Moving utp to component instead of child GameObject (#752) Adding TOC and index to readme [MTT-4617] (#736) Feat: Char Portrait Mouse Hover Feedback [MTT-4754] (#751) ... # Conflicts: # Assets/Prefabs/NetworkingManager.prefab


Description
This was a child GO for historical reasons that have no more reasons to be. Since now our only transport is UTP, let's make this more self contained.
UTP is now a component on NetworkManager directly
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