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[workstream] Resources #8

@bogner

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@bogner

HLSL has buffer, texture, and sampler types that need to be lowered to resource representations when lowered to DXIL and SPIR-V.

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Compile a runnable shader from clang (#7)

Compile particle_life.hlsl (#20)

Compile a broad selection of compute shaders (#11)

note: I've put a lot in the compute shaders milestone for now - it may make sense to shuffle some of this around.

Render Simple Triangle (#13)

Pixel and Vertex Shaders (#16)

  • Sampler Feedback

Ray Tracing (#18)

V1 Release (#19)

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