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Description
Which part? Which one?
Native/Minidump/Unreal/Unity
Description
This ticket is the documentation part of a larger issue related to confused users about minidump support.
Please for context read:
tl;dr:
We should mention the ability to opt-in for persisting minidumps at places that make sense.
This exists today only under Native/Enriching Events/Attachments (note, note on Unreal and Unity).
Also note it doesn't use the word minidump in the copy, which adds to the confusion.
Places we should considering adding a note or section:
- Minidump docs and/or Data Management / Sensitive Data
- Unity's 'native' docs and/or Data Management / Sensisitve Data
- Unreal Engine docs, Crash Reporter Client and Data Management / Sensitive Data
Suggested Solution
Suggestions:
- Move Enriching Events -> Attachment section about storing minidumps under Data Management (or add new content from a different angle)
- Add that section to Unreal and Unity docs too (clarify on which OS's we capture minidumps)
- Add a
<Note>at places where it makes sense indicating minidumps storage is opt-in, like Getting Started, Unity Native, and other pages listed above
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