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[Flutter GPU] Added support to set primitive type #55514
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Thanks for your pull request! It looks like this may be your first contribution to a Google open source project. Before we can look at your pull request, you'll need to sign a Contributor License Agreement (CLA). View this failed invocation of the CLA check for more information. For the most up to date status, view the checks section at the bottom of the pull request. |
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@AthulJoseph27 We won't be able to take a look at this till you address the CLA bots request. Thanks. |
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Any update on the CLA bot request? |
bdero
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LGTM! Thanks!
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auto label is removed for flutter/engine/55514, due to This PR has not met approval requirements for merging. The PR author is not a member of flutter-hackers and needs 1 more review(s) in order to merge this PR.
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…156443) flutter/engine@0e7344a...db0c0b7 2024-10-08 [email protected] fixes mask blurs on stoked gradient geometry (flutter/engine#55717) 2024-10-08 [email protected] [Impeller] Do not scale the miter limit applied to stroked text (flutter/engine#55745) 2024-10-08 [email protected] Added support to set primitive type (flutter/engine#55514) 2024-10-08 [email protected] Roll Skia from 8a2fe88d31e3 to 701b6e4b4bc4 (1 revision) (flutter/engine#55752) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Added a way to specify the PrimitiveType when encoding commands in the RenderPass. This partially fixes the issue flutter#142732
Added a way to specify the PrimitiveType when encoding commands in the RenderPass.
This partially fixes the issue #142732