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155 changes: 59 additions & 96 deletions impeller/entity/geometry/vertices_geometry.cc
Original file line number Diff line number Diff line change
Expand Up @@ -4,10 +4,10 @@

#include "impeller/entity/geometry/vertices_geometry.h"

#include <cstdint>
#include <utility>

#include <utility>
#include "impeller/core/formats.h"
#include "impeller/core/buffer_view.h"

namespace impeller {

Expand Down Expand Up @@ -118,34 +118,22 @@ GeometryResult VerticesGeometry::GetPositionBuffer(
size_t total_vtx_bytes = vertex_count * sizeof(float) * 2;
size_t total_idx_bytes = index_count * sizeof(uint16_t);

DeviceBufferDescriptor buffer_desc;
buffer_desc.size = total_vtx_bytes + total_idx_bytes;
buffer_desc.storage_mode = StorageMode::kHostVisible;

auto buffer =
renderer.GetContext()->GetResourceAllocator()->CreateBuffer(buffer_desc);
auto vertex_buffer = renderer.GetTransientsBuffer().Emplace(
reinterpret_cast<const uint8_t*>(vertices_.data()), total_vtx_bytes,
alignof(float));

if (!buffer->CopyHostBuffer(
reinterpret_cast<const uint8_t*>(vertices_.data()),
Range{0, total_vtx_bytes}, 0)) {
return {};
}
if (index_count > 0 &&
!buffer->CopyHostBuffer(
reinterpret_cast<uint8_t*>(const_cast<uint16_t*>(indices_.data())),
Range{0, total_idx_bytes}, total_vtx_bytes)) {
return {};
BufferView index_buffer = {};
if (index_count) {
index_buffer = renderer.GetTransientsBuffer().Emplace(
indices_.data(), total_idx_bytes, alignof(uint16_t));
}

return GeometryResult{
.type = GetPrimitiveType(),
.vertex_buffer =
{
.vertex_buffer = {.buffer = buffer,
.range = Range{0, total_vtx_bytes}},
.index_buffer = {.buffer = buffer,
.range =
Range{total_vtx_bytes, total_idx_bytes}},
.vertex_buffer = vertex_buffer,
.index_buffer = index_buffer,
.vertex_count = index_count > 0 ? index_count : vertex_count,
.index_type =
index_count > 0 ? IndexType::k16bit : IndexType::kNone,
Expand All @@ -163,47 +151,34 @@ GeometryResult VerticesGeometry::GetPositionColorBuffer(

auto index_count = indices_.size();
auto vertex_count = vertices_.size();

std::vector<VS::PerVertexData> vertex_data(vertex_count);
{
for (auto i = 0u; i < vertex_count; i++) {
vertex_data[i] = {
.position = vertices_[i],
.color = colors_[i],
};
}
}

size_t total_vtx_bytes = vertex_data.size() * sizeof(VS::PerVertexData);
size_t total_vtx_bytes = vertex_count * sizeof(VS::PerVertexData);
size_t total_idx_bytes = index_count * sizeof(uint16_t);

DeviceBufferDescriptor buffer_desc;
buffer_desc.size = total_vtx_bytes + total_idx_bytes;
buffer_desc.storage_mode = StorageMode::kHostVisible;

auto buffer =
renderer.GetContext()->GetResourceAllocator()->CreateBuffer(buffer_desc);

if (!buffer->CopyHostBuffer(reinterpret_cast<uint8_t*>(vertex_data.data()),
Range{0, total_vtx_bytes}, 0)) {
return {};
}
if (index_count > 0 &&
!buffer->CopyHostBuffer(
reinterpret_cast<uint8_t*>(const_cast<uint16_t*>(indices_.data())),
Range{0, total_idx_bytes}, total_vtx_bytes)) {
return {};
auto vertex_buffer = renderer.GetTransientsBuffer().Emplace(
total_vtx_bytes, alignof(VS::PerVertexData), [&](uint8_t* data) {
VS::PerVertexData* vtx_contents =
reinterpret_cast<VS::PerVertexData*>(data);
for (auto i = 0u; i < vertices_.size(); i++) {
VS::PerVertexData vertex_data = {
.position = vertices_[i],
.color = colors_[i],
};
std::memcpy(vtx_contents++, &vertex_data, sizeof(VS::PerVertexData));
}
});

BufferView index_buffer = {};
if (index_count > 0) {
index_buffer = renderer.GetTransientsBuffer().Emplace(
indices_.data(), total_idx_bytes, alignof(uint16_t));
}

return GeometryResult{
.type = GetPrimitiveType(),
.vertex_buffer =
{
.vertex_buffer = {.buffer = buffer,
.range = Range{0, total_vtx_bytes}},
.index_buffer = {.buffer = buffer,
.range =
Range{total_vtx_bytes, total_idx_bytes}},
.vertex_buffer = vertex_buffer,
.index_buffer = index_buffer,
.vertex_count = index_count > 0 ? index_count : vertex_count,
.index_type =
index_count > 0 ? IndexType::k16bit : IndexType::kNone,
Expand All @@ -226,54 +201,42 @@ GeometryResult VerticesGeometry::GetPositionUVBuffer(
auto uv_transform =
texture_coverage.GetNormalizingTransform() * effect_transform;
auto has_texture_coordinates = HasTextureCoordinates();
std::vector<VS::PerVertexData> vertex_data(vertex_count);
{
for (auto i = 0u; i < vertex_count; i++) {
auto vertex = vertices_[i];
auto texture_coord =
has_texture_coordinates ? texture_coordinates_[i] : vertices_[i];
auto uv = uv_transform * texture_coord;
// From experimentation we need to clamp these values to < 1.0 or else
// there can be flickering.
vertex_data[i] = {
.position = vertex,
.texture_coords =
Point(std::clamp(uv.x, 0.0f, 1.0f - kEhCloseEnough),
std::clamp(uv.y, 0.0f, 1.0f - kEhCloseEnough)),
};
}
}

size_t total_vtx_bytes = vertex_data.size() * sizeof(VS::PerVertexData);
size_t total_vtx_bytes = vertices_.size() * sizeof(VS::PerVertexData);
size_t total_idx_bytes = index_count * sizeof(uint16_t);

DeviceBufferDescriptor buffer_desc;
buffer_desc.size = total_vtx_bytes + total_idx_bytes;
buffer_desc.storage_mode = StorageMode::kHostVisible;

auto buffer =
renderer.GetContext()->GetResourceAllocator()->CreateBuffer(buffer_desc);

if (!buffer->CopyHostBuffer(reinterpret_cast<uint8_t*>(vertex_data.data()),
Range{0, total_vtx_bytes}, 0)) {
return {};
}
if (index_count > 0u &&
!buffer->CopyHostBuffer(
reinterpret_cast<uint8_t*>(const_cast<uint16_t*>(indices_.data())),
Range{0, total_idx_bytes}, total_vtx_bytes)) {
return {};
auto vertex_buffer = renderer.GetTransientsBuffer().Emplace(
total_vtx_bytes, alignof(VS::PerVertexData), [&](uint8_t* data) {
VS::PerVertexData* vtx_contents =
reinterpret_cast<VS::PerVertexData*>(data);
for (auto i = 0u; i < vertices_.size(); i++) {
auto vertex = vertices_[i];
auto texture_coord =
has_texture_coordinates ? texture_coordinates_[i] : vertices_[i];
auto uv = uv_transform * texture_coord;
// From experimentation we need to clamp these values to < 1.0 or else
// there can be flickering.
VS::PerVertexData vertex_data = {
.position = vertex,
.texture_coords =
Point(std::clamp(uv.x, 0.0f, 1.0f - kEhCloseEnough),
std::clamp(uv.y, 0.0f, 1.0f - kEhCloseEnough)),
};
std::memcpy(vtx_contents++, &vertex_data, sizeof(VS::PerVertexData));
}
});

BufferView index_buffer = {};
if (index_count > 0) {
index_buffer = renderer.GetTransientsBuffer().Emplace(
indices_.data(), total_idx_bytes, alignof(uint16_t));
}

return GeometryResult{
.type = GetPrimitiveType(),
.vertex_buffer =
{
.vertex_buffer = {.buffer = buffer,
.range = Range{0, total_vtx_bytes}},
.index_buffer = {.buffer = buffer,
.range =
Range{total_vtx_bytes, total_idx_bytes}},
.vertex_buffer = vertex_buffer,
.index_buffer = index_buffer,
.vertex_count = index_count > 0 ? index_count : vertex_count,
.index_type =
index_count > 0 ? IndexType::k16bit : IndexType::kNone,
Expand Down