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This PR improves window resizing on Windows in the following ways:

  1. For all cases (win32, UWP CoreWindow, UWP Compositor), rather than destroying and creating a new render surface for each resize step, instead resize the buffers by calling eglPostSubBufferNV which internally calls ResizeBuffers on the underlying SwapChain which is preferable and far less expensive.
  2. This change also fixes UWP resizing for both CoreWindow and Compositor modes.

flutter/flutter#14967
flutter/flutter#70198

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@clarkezone clarkezone self-assigned this Feb 16, 2021
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It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption to this rule, contact Hixie on the #hackers channel in Chat.

If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix?

Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing.

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LGTM

@chinmaygarde chinmaygarde added the waiting for tree to go green This PR is approved and tested, but waiting for the tree to be green to land. label Feb 18, 2021
@fluttergithubbot fluttergithubbot merged commit 1f08def into flutter:master Feb 18, 2021
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#24428 attempted to make surface resizing less expensive by using ANGLE's automatic resizing instead of manually destroying and then re-creating the surface. This caused 
some issues:

1. Flutter's surface size synchronization logic broke: #24682
2. Resizing frameless windows caused the content to wiggle: flutter/flutter#76465

The second issue caused the automatic resizing change to be reverted. However, the first fix was not reverted resulting in an incorrect comment.

Relanding this resizing performance improvement is tracked by flutter/flutter#79427
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