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7 changes: 5 additions & 2 deletions Assets/Tests/Runtime/ConnectionManagementTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,6 @@ public override void LoadScene(string sceneName, bool useNetworkSceneManager, Lo
ConnectionManager[] m_ClientConnectionManagers;
ConnectionManager m_ServerConnectionManager;


protected override bool CanStartServerAndClients()
{
return false;
Expand Down Expand Up @@ -154,6 +153,7 @@ protected override IEnumerator OnTearDown()
{
GameObject.DestroyImmediate(sceneGameObject);
}

yield return base.OnTearDown();
}

Expand Down Expand Up @@ -285,6 +285,7 @@ public IEnumerator AttemptingToConnectWithSamePlayerId_ClientsDisconnectedWithRe

// The first client should be able to connect
Assert.IsTrue(m_ClientNetworkManagers[0].IsConnectedClient, "The first client is not connected.");

// Every other client should get their connection denied
for (var i = 1; i < NumberOfClients; i++)
{
Expand Down Expand Up @@ -356,6 +357,7 @@ public IEnumerator UnexpectedClientDisconnect_ClientReconnectingSuccessfully()
subscriptions.Dispose();
}

#if !NETCODEFORGAMEOBJECTS_1_5_2_OR_1_6_0
[UnityTest]
public IEnumerator UnexpectedServerShutdown_ClientsFailToReconnect()
{
Expand Down Expand Up @@ -435,6 +437,7 @@ public IEnumerator UnexpectedServerShutdown_ClientsFailToReconnect()
Assert.AreEqual(NumberOfClients, nbGenericDisconnectMsgReceived, "Not all clients received a GenericDisconnect message.");
subscriptions.Dispose();
}
#endif

[UnityTest]
public IEnumerator ClientAndHostChangingRolesBetweenSessions_Success()
Expand Down Expand Up @@ -508,6 +511,7 @@ public IEnumerator ClientCancellingWhileConnectingToNonExistingServer_NoConnecti
{
m_ClientConnectionManagers[i].StartClientIp($"client{i}", "127.0.0.1", 9998);
}

m_ClientConnectionManagers[0].RequestShutdown();

for (var i = 1; i < NumberOfClients; i++)
Expand All @@ -523,6 +527,5 @@ public IEnumerator ClientCancellingWhileConnectingToNonExistingServer_NoConnecti
Assert.IsFalse(m_ClientNetworkManagers[i].IsConnectedClient, $"Client{i} is connected while no server is running.");
}
}

}
}
10 changes: 8 additions & 2 deletions Assets/Tests/Runtime/Unity.BossRoom.Tests.Runtime.asmdef
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,12 @@
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [],
"versionDefines": [
{
"name": "com.unity.netcode.gameobjects",
"expression": "[1.5.2,1.6.0]",
"define": "NETCODEFORGAMEOBJECTS_1_5_2_OR_1_6_0"
}
],
"noEngineReferences": false
}
}
2 changes: 2 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
* Upgraded editor version to 2022.3.7f1 (#855)
* Upgraded Authentication Service package to v2.7.1
* Upgraded Wire Service package to v1.2.0
* Upgraded Boss Room to Netcode for GameObjects v1.6.0 (#865)
* A package Version Define has been created for Netcode for GameObjects v.1.5.2 - v1.6.0. Recent refactorings to NetworkManager's shutdown have prevented the ability to invoke CustomMessages when OnClientDisconnected callbacks are invoked during a shutdown as host. This regression has caused one of our runtime tests, namely Unity.BossRoom.Tests.Runtime.ConnectionManagementTests.UnexpectedServerShutdown_ClientsFailToReconnect, to fail and it does not impact gameplay. This is a known issue and will be addressed in a future NGO version.

### Fixed
* Fixed colliders on diagonal walls to not have negative scale (#854).
Expand Down
2 changes: 1 addition & 1 deletion Packages/manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
"com.unity.learn.iet-framework": "3.1.3",
"com.unity.memoryprofiler": "1.0.0",
"com.unity.multiplayer.tools": "2.0.0-pre.3",
"com.unity.netcode.gameobjects": "1.4.0",
"com.unity.netcode.gameobjects": "1.6.0",
"com.unity.performance.profile-analyzer": "1.2.2",
"com.unity.postprocessing": "3.2.2",
"com.unity.render-pipelines.universal": "14.0.8",
Expand Down
4 changes: 2 additions & 2 deletions Packages/packages-lock.json
Original file line number Diff line number Diff line change
Expand Up @@ -143,12 +143,12 @@
"url": "https://packages.unity.com"
},
"com.unity.netcode.gameobjects": {
"version": "1.4.0",
"version": "1.6.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.10.1",
"com.unity.transport": "1.3.3"
"com.unity.transport": "1.3.4"
},
"url": "https://packages.unity.com"
},
Expand Down