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issue:bugSomething isn't working... For use in issuesSomething isn't working... For use in issues
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Applying a matrix in a LinearTransformationScene no longer transforms the coordinate system.
Try a simple scene like this
class LT(LinearTransformationScene):
def __init__(self):
LinearTransformationScene.__init__(
self,
show_coordinates=True,
leave_ghost_vectors=True,
)
def construct(self):
matrix = [[1, 1], [3, 1]]
self.apply_matrix(matrix)
self.wait()and you will see only movement in the horizontal and vertical directions, but downgrading back to v0.14.0 and rendering exactly the same scene yields the correct behavior.
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issue:bugSomething isn't working... For use in issuesSomething isn't working... For use in issues