for (var i = 0; i <= Template.MultipleHarms.Length; i++)
{
Hero.CreateTimer(effectTime, () =>
{
OnResultSkillEffect(i, targets);
});
}
lua
for i = 0, #this.Template.MultipleHarms do
this.Hero:CreateTimer(effectTime, function ()
OnResultSkillEffect(this, i, targets)
end)
end
this code has logical differences.