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6 changes: 3 additions & 3 deletions Design/UsingAssetBundle.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ public static void Build()
```c#
UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uriPath);
yield return request.SendWebRequest();
if (request.isHttpError)
if (request.isNetworkError || request.isHttpError)
{
Debug.LogError(GetType() + "/ERROR/" + request.error);
}
Expand All @@ -46,7 +46,7 @@ public static void Build()
DownloadHandlerAssetBundle handler = new DownloadHandlerAssetBundle(www.uri.ToString(), 0);
www.downloadHandler = handler;
yield return www.Send();
if (www.isHttpError)
if (www.isNetworkError || www.isHttpError)
{
Debug.LogError(GetType() + "/ERROR/" + www.error);
} else
Expand Down Expand Up @@ -106,7 +106,7 @@ public static void Build()
using WeChatWasm;
UnityWebRequest bundleReq = WXAssetBundle.GetAssetBundle(url); // UnityWebRequestAssetBundle => WXAssetBundle
yield return bundleReq.SendWebRequest();
if (bundleReq.isHttpError)
if (bundleReq.isNetworkError || bundleReq.isHttpError)
{
Debug.LogError(GetType() + "/ERROR/" + bundleReq.error);
}
Expand Down