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GUI

Overview

V GUI is an immediate mode UI framework for the V programming language based on the rendering algorithm of Clay. It provides a modern, declarative approach to building user interfaces with flex-box style layout syntax and thread-safe view updates.

showcase

Key Features

  • Pure V: Written entirely in the V programming language
  • Immediate Mode Rendering: Efficient rendering with automatic updates
  • Thread Safe: Safe view updates across different threads
  • Declarative Syntax: Flex-box style layout with intuitive API
  • Performance Focused: Optimized for speed and efficiency

Installation

Install the GUI framework using V’s package manager:

v install gui

Core Concepts

View Generators

GUI uses a view generator (a function that returns a View) to render the contents of the Window. As the state of the app changes, either through user actions or business logic, GUI calls the view generator to build a new view.

State Management

The framework follows a functional approach where:

  • The view is simply a function of the model (state)
  • No data binding or other observation mechanisms required
  • No worries about synchronizing with the UI thread
  • No need to remember to undo previous UI states

Basic Usage

Creating a Simple Application

Here’s a complete example of a basic GUI application:

import gui

struct App {
pub mut:
    clicks int
}

fn main() {
    mut window := gui.window(
        state: &App{}
        width: 300
        height: 300
        on_init: fn (mut w gui.Window) {
            // Call update_view() anywhere in your
            // business logic to change views.
            w.update_view(main_view)
        }
    )
    window.run()
}

// The view generator set in update_view() is called on
// every user event (mouse move, click, resize, etc.).
fn main_view(window &gui.Window) gui.View {
    w, h := window.window_size()
    app := window.state[App]()
    return gui.column(
        width: w
        height: h
        h_align: .center
        v_align: .middle
        sizing: gui.fixed_fixed
        content: [
            gui.text(text: 'Welcome to GUI'),
            gui.button(
                content: [gui.text(text: '${app.clicks} Clicks')]
                on_click: fn (_ &gui.ButtonCfg, mut e gui.Event, mut w gui.Window) {
                    mut app := w.state[App]()
                    app.clicks += 1
                }
            ),
        ]
    )
}

get started

Core Components

Window

The gui.window() function creates the main application window with the following parameters:

  • state: Application state object
  • width: Window width in pixels
  • height: Window height in pixels
  • on_init: Initialization callback function

Layout Components

Column Layout

gui.column(
    width: w
    height: h
    h_align: .center    // Horizontal alignment
    v_align: .middle    // Vertical alignment
    sizing: gui.fixed_fixed
    content: [
        // Child components
    ]
)

UI Elements

Text

gui.text(text: 'Your text here')

Button

gui.button(
    content: [gui.text(text: 'Button Text')]
    on_click: fn (_ &gui.ButtonCfg, mut e gui.Event, mut w gui.Window) {
        // Handle click event
    }
)

Event Handling

Events are handled through callback functions passed to UI components. The event system provides:

  • Mouse events (click, move, etc.)
  • Keyboard events
  • Window events (resize, etc.)

Event handlers receive:

  • Component configuration
  • Event object
  • Window reference for state access

State Management

Accessing State

fn view_function(window &gui.Window) gui.View {
    app := window.state[App]()  // Get typed state
    // Use app state in view
}

Updating State

on_click: fn (_ &gui.ButtonCfg, mut e gui.Event, mut w gui.Window) {
    mut app := w.state[App]()  // Get mutable state reference
    app.clicks += 1            // Modify state
    // View automatically updates
}

Layout System

The framework uses a flex-box inspired layout system with:

Alignment Options

  • Horizontal alignment: .left, .center, .right
  • Vertical alignment: .top, .middle, .bottom

Sizing Options

  • gui.fixed_fixed: Fixed width and height
  • Additional sizing modes available

Building and Running

The README.md in the examples folder describes how to build GUI programs. Don’t fret, it’s a one-liner.

To build a GUI application:

v run your_app.v

Examples

Getting Started

If you’re new to GUI, start with the get-started.v example. It explains the basics of view generators, state models and event handling.

Available Examples

  • get-started.v - Basic introduction
  • two-panel.v - Two-panel layout example
  • test-layout.v - Layout engine testing
  • doc_viewer.v - Documentation viewer

Documentation

Generated Documentation

The Makefile at the root of the project builds documentation from the source code. Type make doc to produce the documentation and make read to open the documentation in the browser.

make doc   # Generate documentation
make read  # Open documentation in browser

Manual Documentation

There is also some hand written documentation in the /doc folder labeled 01 Introduction.md, 02 Getting Started.md, etc. The doc_viewer.v example can be used to read them or use a browser.

Development Status

Current state of the project can be found at: Progress Reports and Feedback

Best Practices

  1. Keep views pure: View functions should only depend on the provided state
  2. Handle state changes in event handlers: Modify state in click handlers and other event callbacks
  3. Use declarative layouts: Leverage the flex-box style layout system
  4. Start simple: Begin with basic examples and gradually add complexity

Troubleshooting

Since the framework is in early development:

  • Check the GitHub issues for known problems
  • Refer to working examples for proper usage patterns
  • Provide feedback to help improve the framework

Contributing

The project welcomes contributions and feedback. Visit the GitHub repository to:

  • Report issues
  • Submit pull requests
  • Provide feedback on the framework design
  • Help with documentation

Related Projects

V also provides other UI solutions:

  • V UI: Cross-platform widget toolkit
  • gg: Graphics library for 2D applications using OpenGL/Metal/DirectX 11

This GUI framework focuses specifically on immediate mode rendering with a declarative API, making it distinct from other V UI solutions.

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An immediate mode UI framework for the V language

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