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153 changes: 149 additions & 4 deletions README.md
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# Adruino_LCD_MENU README
# Arduino_LCD_MENU

This library is to combine the functionality of the LCD(LiquidCrystal) and the use of a menu tree.
Very common functionality that. This is combined to speed up the startup time of creating menus on LCDs.

### Getting Started

Include the neccessary libraries (See Installing for more details).

#include <MenuEntry.h>
#include <MenuIntHelper.h>
#include <MenuLCD.h>
#include <MenuManager.h>

Identify which pins you will be using for your LCD screen( see https://learn.adafruit.com/character-lcds/wiring-a-character-lcd for more details)

#define LCD_D7 = 4;
#define LCD_D6 = 6;
#define LCD_D5 = 7;
#define LCD_D4 = 8;
#define LCD_E = 9;
#define LCD_RS = 10;

Declare your global variables MenuLCD and MenuManager

MenuLCD(RS, E, D4, D5, D6, D7, NumOfColumns, NumOfRows)
MenuManager(MenuLCD* pMenuLCD);

Here is an example with the values defined. The use of the '&' symbol gives the menuController access to the lcdController.
This getting started and example expects the use of a 16x2 LCD display.

MenuLCD lcdController(LCD_RS, LCD_E, LCD_D4, LCD_D5, LCD_D6, LCD_D7, 16, 2);
MenuManager menuController( &lcdController);

Now it is time to setup your menu. This is where it is helpful to write out your tree before you begin.
For this example we will be using the following Tree. It is a simple tree that will print "M#-S#" if you select the Node where M# refers to the Main Node, and S# is for the subnode.

M1Node
|
|----M1-S1Node (prints "M1-S1 Callback", delay 5s)
|
|----M1-S2Node (prints "M1-S2 Callback", delay 5s)
|
M2Node (prints "M2 Callback", delay 5s)

In your 'void setup()' Code section add the following to initialize the LCD.

lcdController.MenuLCDSetup();

In order for the Nodes to perform some task. It will need instructions on what to do.
We do this by setting up a callback function. It is the function that we want to call when the node is selected.

void M1S1Callback( char* menuText, void *userData)
{
char *menuLines[2] = {"M1-S1 Callback", "" };
lcdController.PrintMenu(menuLines, 2, 3);// PrintMenu( char ** MenuString, int number of Lines, SelectedLine)
delay(5000);
}

void M1S2Callback( char* menuText, void *userData)
{
char *menuLines[2] = {"M1-S2 Callback", "" };
lcdController.PrintMenu(menuLines, 2, 3);// "Hello" is the string to print, 0 is the Row
delay(5000);
}

void M2Callback( char* menuText, void *userData)
{
char *menuLines[2] = {"M2 Callback", "" };
lcdController.PrintMenu(menuLines, 2, 3);
delay(5000);
}

Now that we have our callbacks, lets start creating the Menu options starting with the root node. Order matters with the library it uses a depth-first traversal order.

// Define the objects
MenuEntry * rootMenuEntry = new MenuEntry("M1", NULL, NULL);
MenuEntry * M1S1MenuEntry = new MenuEntry("M1-S1", NULL, M1S1Callback);
MenuEntry * M1S2MenuEntry = new MenuEntry("M1-S2", NULL, M1S2Callback);
MenuEntry * M2MenuEntry = new MenuEntry("M2", NULL, M2Callback);


//Add the root node
menuController.addMenuRoot(rootMenuEntry);
menuController.addChild(M1S1MenuEntry);
menuController.addChild(M1S2MenuEntry);
menuController.addSibling(M2MenuEntry);


It is important to make sure that the menu is in the root starting location when you finish setting up.

menuController.SelectRoot();

To draw the Menu

menuController.DrawMenu();

After the 'setup' and once you are in the 'loop' folder. You will need to manage whether to go 'UP', 'DOWN', 'SELECT', or 'BACK'.
Here is an example of all 4 options. Note: in the example2.ino the actions are triggered by button presses.

menuController.DoMenuAction( MENU_ACTION_UP);
menuController.DoMenuAction( MENU_ACTION_DOWN);
menuController.DoMenuAction( MENU_ACTION_SELECT);
menuController.DoMenuAction( MENU_ACTION_BACK);

Whether these actions are tied to a button, or serial input, or something else, It is up to you.
In order to run the 'M1-S1Callback' run the following.

menuController.DoMenuAction( MENU_ACTION_SELECT);
menuController.DoMenuAction( MENU_ACTION_SELECT);

For full implementation of Hello Menu World see Example2.ino(todo link to example).

In order to create Mutliple root level options here is how.

//TODO Display the Multiple Root level tree
//TODO code example of multiple Root level tree

### Installing

Install the library like any other arduino zip library.

Download the arduino library as a zip file (Arduino_LCD_Menu.zip)

In the Arduino IDE goto

Sketch -> Include Library -> Add .ZIP Library

Find the Arduino_LCD_Menu.zip file and upload that.

Then add the library by selecting in the list of libraries

Sketch -> Include Library -> Arduino_LCD_Menu

That's it the library has be added. Goto the Getting started section for more details on how to use the library.

### Contributing

Feel free to post contributions to this library.

### Authors

Original library: By David Andrews - May 6, 2012

Modified by Tweep, February 2017
Modified by @Tweep, February 2017
Modified by @Ashitakalax, March 2017

License: Modified BSD (See complete license at end)
*License*: Modified BSD (See complete license at end)

Purpose: To shorten the time to get an Adriuno project running using a menuing system.
*Purpose*: To shorten the time to get an Adriuno project running using a menuing system.


Changes :
- Added additional example
- Added Syntax Highlighting
- new constructor added which allows to enable / disable the execution of callback functions when the root
menu has been selected.



const bool doRootAction = false;
MenuLCD g_menuLCD( LCDRS, LCDE, LCDD4, LCDD5, LCDD6, LCDD7, 16, 2);
MenuManager g_menuManager( &g_menuLCD, doRootAction);
Expand Down
164 changes: 164 additions & 0 deletions examples/Arduino_LCD_Menu/Example2.ino
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/*
Arduino_LCD_Menu Example2
Copyright Levi Balling(aka Ashitakalax)
Licensed under the follwing license:
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the distribution.
The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#include <MenuEntry.h>
#include <MenuIntHelper.h>
#include <MenuLCD.h>
#include <MenuManager.h>
// Using Bounce2 library for button control
#include <Bounce2.h>

// LCD PINS and Objects
#define LC_RS_PIN 23
#define LC_EN_PIN 21
#define LC_D7_PIN 41
#define LC_D6_PIN 40
#define LC_D5_PIN 39
#define LC_D4_PIN 38

MenuLCD lcdController(LC_RS_PIN, LC_EN_PIN, LC_D4_PIN, LC_D5_PIN, LC_D6_PIN, LC_D7_PIN, 16, 2);
MenuManager menuController( &lcdController);

// Example uses 4 buttons
// User Input Switches
#define BUTTON_UP_PIN 45
#define BUTTON_DOWN_PIN 44
#define BUTTON_BACK_PIN 43
#define BUTTON_SELECT_PIN 42
Bounce debounceUp = Bounce();
Bounce debounceDown = Bounce();
Bounce debounceBack = Bounce();
Bounce debounceSelect = Bounce();

/**
* Sets up the LCD Controller, the Menu, and calls the Setup Buttons.
*/
void setup() {
// put your setup code here, to run once:

lcdController.MenuLCDSetup();

// Define the Menu objects
MenuEntry * rootMenuEntry = new MenuEntry("M1", NULL, NULL);
MenuEntry * M1S1MenuEntry = new MenuEntry("M1-S1", NULL, M1S1Callback);
MenuEntry * M1S2MenuEntry = new MenuEntry("M1-S2", NULL, M1S2Callback);
MenuEntry * M2MenuEntry = new MenuEntry("M2", NULL, M2Callback);

//Add the root node, then it's children
menuController.addMenuRoot(rootMenuEntry);
menuController.addChild(M1S1MenuEntry);
menuController.addChild(M1S2MenuEntry);
menuController.addSibling(M2MenuEntry);
menuController.SelectRoot();
menuController.DrawMenu();

//Setup buttons
setupButtons();
}

/**
* Sets up 4 debounced buttons to handle the Menu Options
*/
void setupButtons()
{
// Setup the Inputs and debouncers
pinMode(BUTTON_UP_PIN, INPUT_PULLUP);
debounceUp.attach(BUTTON_UP_PIN);
debounceUp.interval(5);

// Setup Down Button
pinMode(BUTTON_DOWN_PIN, INPUT_PULLUP);
debounceDown.attach(BUTTON_DOWN_PIN);
debounceDown.interval(5);

// Setup Back Button
pinMode(BUTTON_BACK_PIN, INPUT_PULLUP);
debounceBack.attach(BUTTON_BACK_PIN);
debounceBack.interval(5);

// Setup Select Button
pinMode(BUTTON_SELECT_PIN, INPUT_PULLUP);
debounceSelect.attach(BUTTON_SELECT_PIN);
debounceSelect.interval(5);
}

/**
* Main Loop function that just checks the Buttons repeatedly
*/
void loop()
{
updateButtons();
}

/**
* The Callback for the Sub Node M1-S1
*/
void M1S1Callback( char* menuText, void *userData)
{
char *menuLines[2] = {"M1-S1 Callback", "" };
lcdController.PrintMenu(menuLines, 2, 3);// PrintMenu( char ** MenuString, int number of Lines, SelectedLine)
delay(5000);
}

/**
* The Callback for the Sub Node M1-S2
*/
void M1S2Callback( char* menuText, void *userData)
{
char *menuLines[2] = {"M1-S2 Callback", "" };
lcdController.PrintMenu(menuLines, 2, 3);// "Hello" is the string to print, 0 is the Row
delay(5000);
}

/**
* The callback for the sibiling node M2
*/
void M2Callback( char* menuText, void *userData)
{
char *menuLines[2] = {"M2 Callback", "" };
lcdController.PrintMenu(menuLines, 2, 3);
delay(5000);
}

/**
* Simple function to listen to the button presses to trigger the menu actions
*/
void updateButtons()
{
debounceUp.update();
debounceDown.update();
debounceBack.update();
debounceSelect.update();

if(debounceUp.fell())
{
menuController.DoMenuAction(MENU_ACTION_UP);
}
else if(debounceDown.fell())
{
menuController.DoMenuAction(MENU_ACTION_DOWN);
}
else if(debounceBack.fell())
{
menuController.DoMenuAction(MENU_ACTION_BACK);
}
else if(debounceSelect.fell())
{
menuController.DoMenuAction(MENU_ACTION_SELECT);
}
}
39 changes: 39 additions & 0 deletions keywords.txt
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MenuLCD KEYWORD1
MenuManager KEYWORD1
MenuEntry KEYWORD1
MenuIntHelper KEYWORD1
addChild KEYWORD2
addSibling KEYWORD2
setPrevSibling KEYWORD2
addActionCallback KEYWORD2
getMenuText KEYWORD2
setParent KEYWORD2
getNextSibling KEYWORD2
getPrevSibling KEYWORD2
getChild KEYWORD2
getParent KEYWORD2
ExecuteCallback KEYWORD2
isBackEntry KEYWORD2
numIncrease KEYWORD2
numDecrease KEYWORD2
getInt KEYWORD2
MenuLCDSetup KEYWORD2
PrintMenu KEYWORD2
PrintLineRight KEYWORD2
PrintLine KEYWORD2
getLines KEYWORD2
getCharacters KEYWORD2
ClearLCD KEYWORD2
getLCD KEYWORD2
WipeMenu KEYWORD2
addMenuRoot KEYWORD2
getMenuRoot KEYWORD2
DrawMenu KEYWORD2
DoMenuAction KEYWORD2
MenuUp KEYWORD2
MenuDown KEYWORD2
MenuSelect KEYWORD2
SelectRoot KEYWORD2
MenuBack KEYWORD2
DoIntInput KEYWORD2
DrawInputRow KEYWORD2