A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
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Updated
Oct 10, 2024 - C#
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
BrainAI is a set of helper classes to add AI to your game.
Visualization tool for various algorithms wrriten in ASP.NET Core & React
Project provides a basic application of different path searching algorithms like A *, Dijkstra
Generic pathfinding tool for Godot engine 3.5 using CSharp. Includes both A* and Dijkstra algorithms working with different world representations.
A C# WinForms application to visualize and explore pathfinding algorithms
Unity Pathfinders Visualized is a Unity project that visualizes fundamental pathfinding algorithms. It features Breadth-First Search (BFS) for efficient pathfinding in unweighted graphs, Depth-First Search (DFS) for deep exploration useful in maze generation, and Swarm Pathfinding, an alternative approach inspired by swarm behavior.
A comprehensive project that implements various pathfinding algorithms (e.g. A*, Dijkstra, BFS, DFS) for efficient navigation on a grid-based game board.
C# desktop app for Design & Analysis of Algorithms course — implements and visualizes search algorithms (BFS, DFS, UCS, GBFS).
This project is a C# implementation of the popular game "Frozen Lake" and an AI agent that can play the game using the Q-learning algorithm. The game consists of a grid of tiles, some of which are safe to walk on, while others will cause the player to receive damage.
Code written for a 2D isometric strategy RPG featuring heavy character and team customization; see ReadMe
WPF app for demonstrating shortest path finding algorithms
Generating a randomized dungeon with pathfinding
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