This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
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Updated
Jan 30, 2024 - C++
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Sample implementing several rendering methods for 3D gaussians using Vulkan API
Sample for cluster-based continuous level of detail rasterization or ray tracing
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
Sample for adaptive triangle tessellation in ray tracing
Source code for the Master's Thesis "Exploring Mesh Shaders".
A novel method for procedural three-dimensional (3D) fruit generation that leverages the power of mesh shaders.
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