🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
-
Updated
Nov 19, 2024 - Rust
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
The write-once-run-anywhere GPGPU library for Rust
🏃♂️💨 GPU accelerated STARK prover built on @arkworks-rs
Rust frontend to LuisaCompute and more!
bilibili视频【CUDA 12.x 并行编程入门(Rust版)】配套代码
🦀 Easy GPU programming for Javascript, Python, Swift, and Kotlin.
Pure Rust engine for BitNet LLMs — Conversion, Inference, Training and Research. With streaming and GPU/CPU support
Hello world example for Rust on GPU
My OpenGL Journey using Rust
Mandelbrot Set Explorer (wgpu + winit)
Fractal renderer written in rust supporting multithreading, gpu compute and wasm
A basic 3D raymarcher built with Rust and Apple's Metal API. A learning project exploring SDF rendering.
High-Performance 2D Gaussian Splatting Renderer for Adaptive Image Representation and Compression
Exploration of Graphics Programming with Rust.
WebGPU Shader Orchestrator to create GPU-native applications
A Rust library for easily creating GPU-native applications
Add a description, image, and links to the gpu-programming topic page so that developers can more easily learn about it.
To associate your repository with the gpu-programming topic, visit your repo's landing page and select "manage topics."