Physics simulations of spring, rigid body gyration and soft body
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Updated
Jun 3, 2025 - C++
Physics simulations of spring, rigid body gyration and soft body
Prender adds subsurface scattering, translucency, and involved media to these. The light source can also handle collimated light sources and spotlights. In addition, experimental implementations can handle full-spectrum rendering, gravity rendering (black holes), and wormholes.
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