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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ This is the list of the available parameters.
| **lightPosition** | 0 1 -0.2 | Position of the main light. If `skyType` is `atmospheric`, only the orientation matters (is a directional light) and it can turn the scene into night when lowered towards the horizon. |
| **fog** | 0 | Amount of fog (0 = none, 1 = full fog). The color is estimated automatically. |
| **flatShading** | false | Whether to show everything smoothed (false) or polygonal (true). |
| **playArea** | 1 | Radius (in maters) of the area in the center reserved for the player and the gameplay. The ground is flat in there and no objects are placed inside.|
| **playArea** | 1 | Radius (in meters) of the area in the center reserved for the player and the gameplay. The ground is flat in there and no objects are placed inside.|
| **ground** | 'hills' | Valid values: `none`, `flat`, `hills`, `canyon`, `spikes`, `noise`. Orography style. |
| **groundYScale** | 3 | Maximum height (in meters) of ground's features (hills, mountains, peaks..) |
| **groundTexture**| 'none' | Valid values: `none`, `checkerboard`, `squares`, `walkernoise`|
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