Skip to content

Event Model

Samir Zahran edited this page May 18, 2017 · 2 revisions

Events are split into three categories, each with a set of specific events. All events are fired on the window object.

Controller events are concerned with the gamepad as a whole
Button events refer to the individual button inputs on a gamepad
Analog Stick events refer to the analog sticks on a gamepad

Clone this wiki locally