prototype here does not refer to the correct WebGLRenderingContext …
#1013
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…when there are multiple being patched - all were referring to the same one meaning that variables weren't being indexed correctly as
canvasVarMapin serialize-args.ts was only seeing a single contextIf you revert the change from
prototypetothisfrom this commit, you'll get the following failure in the new test added in this commit:@@ -199,11 +199,11 @@
"property": "bindBuffer",
"args": [
34962,
{
"rr_type": "WebGLBuffer",
- "index": 0
+ "index": 1
}
]
},
This is because the 'confound' canvas was populating a single entry in the canvasVarMap so when 'myCanvas' starts populating, there is already an entry (which doesn't exist on the replay side as the 'confound' canvas was never emitted)