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Add Sound.copy and Sound.__copy__ #3556
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319be11
Add Sound.copy and Sound.__copy__
oddbookworm 48181d3
Fixed refcounting (hopefully) and addressed other review comments fro…
oddbookworm d5e9157
Added note about __bytes__ to Sound docs
oddbookworm f71f0c3
Address comments
oddbookworm 9f82126
Halt playback instead of decrefing the sound in mixer_quit
oddbookworm eae8383
Review comments from bot, good :bot:
oddbookworm 4e11fad
More refcount edits
oddbookworm 0a65766
Put decref back
oddbookworm 669f06e
Use XDECREF where it is potentially unsafe to use normal DECREF
oddbookworm 24348bc
Review comments
oddbookworm 3902608
Merge branch 'main' of https://github.com/pygame-community/pygame-ce …
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Leak: channeldata[i].sound is never decref’d in mixer_quit
Inside the loop,
channeldata[i].sound
holds a reference to a Python object. The code decrefsqueue
but never decrefssound
, leaking a ref per channel. AddPy_XDECREF(channeldata[i].sound);
before freeingchanneldata
.Apply this diff:
if (channeldata[i].queue) { Mix_HaltGroup( (int)(intptr_t)pgSound_AsChunk(channeldata[i].sound)); } else { Mix_HaltGroup(-1); } + Py_XDECREF(channeldata[i].sound); Py_XDECREF(channeldata[i].queue);
Nit (optional): Calling
Mix_HaltGroup(-1)
inside the loop repeats the same work N times; you can do it once outside the loop for the non-queue case.📝 Committable suggestion
🤖 Prompt for AI Agents