Hi everyone, I've been looking through the information trying to see how to create signals with multiple arguments, and I was wondering how to go about creating signals with arguments in Nim?
I know that something like
gdobj CharacterStats of Node:
method init*() =
self.addUserSignal("health_changed")
is somewhat the equivalent of the following GDScript:
extends Node
signal health_changed
I'm still unsure how to write the equivalent GDScript:
extends Node
signal health_changed(amount)
Thanks for all the help so far!