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c++Issues and PRs that require attention from people who are familiar with C++.Issues and PRs that require attention from people who are familiar with C++.libuvIssues and PRs related to the libuv dependency or the uv binding.Issues and PRs related to the libuv dependency or the uv binding.
Description
The process throws "Segmentation fault" if an user resize a window when a script is waiting for user input via TTY, after it accesses to process.stdout
.
For example:
var
fs = require('fs'),
bufferSize = 1024,
buffer = new Buffer(bufferSize),
readSize,
chunk;
readSize = fs.readSync(fs.openSync('/dev/tty', 'r'), buffer, 0, bufferSize);
chunk = buffer.toString('utf8', 0, readSize);
console.log('INPUT: ' + chunk);
This code above works fine without error.
foo
INPUT: foo
But, if process.stdout
is accessed:
var
fs = require('fs'),
bufferSize = 1024,
buffer = new Buffer(bufferSize),
readSize,
chunk;
process.stdout; // access to property
readSize = fs.readSync(fs.openSync('/dev/tty', 'r'), buffer, 0, bufferSize);
chunk = buffer.toString('utf8', 0, readSize);
console.log('INPUT: ' + chunk);
If a window is resized when the script is waiting for user input, it throws "Segmentation fault".
I tried this code in some versions, and it seems that this issue occurs in v3.3.0+.
v3.2.0 is OK.
v3.3.0 makes this issue occur.
Is this a problem of libuv v1.7.3 ?
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c++Issues and PRs that require attention from people who are familiar with C++.Issues and PRs that require attention from people who are familiar with C++.libuvIssues and PRs related to the libuv dependency or the uv binding.Issues and PRs related to the libuv dependency or the uv binding.