**Describe the bug** Client-side event doesn't return valid data, while it's counter-part at server-side does it correctly. **To reproduce** 1. Paste code (from below) in client & server-script. 2. Die in vehicle explosion. 3. Profit. Code: ```lua -- Client function onClientPlayerWasted(...) local t = {...} iprint("Client: "..inspect(t)) end addEventHandler("onClientPlayerWasted", root, onClientPlayerWasted) -- Server function onPlayerWasted(...) local t = {...} iprint("Server: "..inspect(t)) end addEventHandler("onPlayerWasted", root, onPlayerWasted) ``` **Expected behaviour** It should return valid data. **Screenshots**  **Version** Client/server version: v1.5.8-release-20884 **Additional context** /