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Description
Description
Image textures in WebGPUBackend are displaying upside down and need the flipY property added to device.queue.copyExternalImageToTexture
source: image |
Reproduction steps
na
Code
const geometry = new THREE.PlaneGeometry(10, 10);
const imgMaterial = new MeshBasicNodeMaterial();
const loader = new THREE.TextureLoader();
const imgMesh = new THREE.Mesh(geometry, imgMaterial);
imgMaterial.colorNode = texture(loader.load("./image.png"), uv());
Live example
](https://danrossi.github.io/three-webgpu-renderer/tests/webgpu_text3.html)
Screenshots
No response
Version
153dev
Device
Desktop
Browser
Chrome
OS
No response
miguelmyers8