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No Man's Sky - Elements Guide (UI)

This is a mini-project to support the player in the game No Man's Sky. It is part of a suite that together forms a player-aid whilst navigating through the game world.

Specifically, this is a user interface to display the elements and refiner recipes from the game, consuming data from the sister API project which houses and surfaces the needed data.

Why does this exist?

I wanted a small project to get to grips with modern React and Typescript development -- whilst also having started playing the game again for the first time in a while, and so needing to remember/reference the refiner recipes for different elements.

Even though this sort of thing exists already on various wikis, it was a good problem to form some learning around.

How did I build this?

I started with a basic scaffolding of a React app, using Vite to generate a Typescript-based project. From there, I added API consumption and models, pages to display the results, and then refined the basic pages into a few different components with some basic styling.

What's next?

  • Search for an element
  • Display of chains of elements
  • Tests

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