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With
compute_hashas:...the hashes always return as something like "DialogStack at memoryAddressXYZ". If the DialogStack changes (dialogs added/removed), the memory address doesn't change, so the hash appears to be the same and changes are not written.
With:
...the whole DialogStack would get serialized and changes are correctly detected.
This wasn't detected because
MemoryStoragemanipulates the objects in memory, anyway and doesn't actually need to callMemoryStorage.write(). With persistent storage, write wasn't being called enough and things like ConversationState weren't actually updating, preventing users from progressing through WaterfallDialogs.