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3,778 changes: 2,470 additions & 1,308 deletions src/lib/dom.generated.d.ts

Large diffs are not rendered by default.

111 changes: 76 additions & 35 deletions src/lib/dom.iterable.generated.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -63,16 +63,16 @@ interface FileList {

interface FormData {
[Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>;
/**
* Returns an array of key, value pairs for every entry in the list.
/**
* Returns an array of key, value pairs for every entry in the list.
*/
entries(): IterableIterator<[string, FormDataEntryValue]>;
/**
* Returns a list of keys in the list.
/**
* Returns a list of keys in the list.
*/
keys(): IterableIterator<string>;
/**
* Returns a list of values in the list.
/**
* Returns a list of values in the list.
*/
values(): IterableIterator<FormDataEntryValue>;
}
Expand All @@ -99,16 +99,16 @@ interface HTMLSelectElement {

interface Headers {
[Symbol.iterator](): IterableIterator<[string, string]>;
/**
* Returns an iterator allowing to go through all key/value pairs contained in this object.
/**
* Returns an iterator allowing to go through all key/value pairs contained in this object.
*/
entries(): IterableIterator<[string, string]>;
/**
* Returns an iterator allowing to go through all keys of the key/value pairs contained in this object.
/**
* Returns an iterator allowing to go through all keys of the key/value pairs contained in this object.
*/
keys(): IterableIterator<string>;
/**
* Returns an iterator allowing to go through all values of the key/value pairs contained in this object.
/**
* Returns an iterator allowing to go through all values of the key/value pairs contained in this object.
*/
values(): IterableIterator<string>;
}
Expand All @@ -134,7 +134,7 @@ interface MediaList {
}

interface MimeTypeArray {
[Symbol.iterator](): IterableIterator<Plugin>;
[Symbol.iterator](): IterableIterator<MimeType>;
}

interface NamedNodeMap {
Expand All @@ -147,32 +147,32 @@ interface Navigator {

interface NodeList {
[Symbol.iterator](): IterableIterator<Node>;
/**
* Returns an array of key, value pairs for every entry in the list.
/**
* Returns an array of key, value pairs for every entry in the list.
*/
entries(): IterableIterator<[number, Node]>;
/**
* Returns an list of keys in the list.
/**
* Returns an list of keys in the list.
*/
keys(): IterableIterator<number>;
/**
* Returns an list of values in the list.
/**
* Returns an list of values in the list.
*/
values(): IterableIterator<Node>;
}

interface NodeListOf<TNode extends Node> {
[Symbol.iterator](): IterableIterator<TNode>;
/**
* Returns an array of key, value pairs for every entry in the list.
/**
* Returns an array of key, value pairs for every entry in the list.
*/
entries(): IterableIterator<[number, TNode]>;
/**
* Returns an list of keys in the list.
/**
* Returns an list of keys in the list.
*/
keys(): IterableIterator<number>;
/**
* Returns an list of values in the list.
/**
* Returns an list of values in the list.
*/
values(): IterableIterator<TNode>;
}
Expand Down Expand Up @@ -242,16 +242,16 @@ interface TouchList {

interface URLSearchParams {
[Symbol.iterator](): IterableIterator<[string, string]>;
/**
* Returns an array of key, value pairs for every entry in the search params.
/**
* Returns an array of key, value pairs for every entry in the search params.
*/
entries(): IterableIterator<[string, string]>;
/**
* Returns a list of keys in the search params.
/**
* Returns a list of keys in the search params.
*/
keys(): IterableIterator<string>;
/**
* Returns a list of values in the search params.
/**
* Returns a list of values in the search params.
*/
values(): IterableIterator<string>;
}
Expand All @@ -272,7 +272,52 @@ interface WebAuthentication {
makeCredential(accountInformation: Account, cryptoParameters: Iterable<ScopedCredentialParameters>, attestationChallenge: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, options?: ScopedCredentialOptions): Promise<ScopedCredentialInfo>;
}

interface WebGL2RenderingContextBase {
invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;
drawBuffers(buffers: Iterable<GLenum>): void;
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;
}

interface WebGL2RenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
}

interface WebGLRenderingContextBase {
vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void;
}

interface WebGLRenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
Expand All @@ -284,8 +329,4 @@ interface WebGLRenderingContextBase {
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void;
vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void;
}
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