Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
32 changes: 16 additions & 16 deletions baselines/dom.iterable.generated.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -273,37 +273,37 @@ interface WebAuthentication {
}

interface WebGL2RenderingContextBase {
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
drawBuffers(buffers: Iterable<GLenum>): void;
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;
getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;
invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;
drawBuffers(buffers: Iterable<GLenum>): void;
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;
}

interface WebGL2RenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
Expand All @@ -319,12 +319,12 @@ interface WebGLRenderingContextBase {

interface WebGLRenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
Expand Down
2 changes: 1 addition & 1 deletion src/emitter.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1262,7 +1262,7 @@ export function emitWebIdl(webidl: Browser.WebIdl, flavor: Flavor) {
signature: replaceTypedefsInSignatures(m.signature.filter(hasSequenceArgument))
}))
.filter(m => m.signature.length)
.sort();
.sort(compareName);

if (subtypes || methodsWithSequence.length) {
const iteratorExtends = getIteratorExtends(i.iterator, subtypes);
Expand Down