Skip to content

k056230: working implementation (ASIO, async, threaded). #13853

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

SailorSat
Copy link
Contributor

  • this makes 'GTI Club', 'Jet Wave', 'Midnight Run', 'Polygonet Commanders', 'Poly-Net Warriors' and 'Winding Heat' playable in LAN.
  • "Racin' Force" links up fine, but has other emulation issues.

( this is a spin-off of #13421 )

- this makes 'GTI Club', 'Jet Wave', 'Midnight Run', 'Polygonet Commanders', 'Poly-Net Warriors' and 'Winding Heat' playable in LAN.
- "Racin' Force" links up fine, but has other emulation issues.
@angelosa
Copy link
Member

Note: LANC implementation for konami/viper.cpp is just glue logic to make an handful games to go further, xtrial being one of them. Is this tested against it?

@SailorSat
Copy link
Contributor Author

I did not change anything on the k056230_viper-device.
I can't test xtrial myself because I don't have that chd file.

@angelosa
Copy link
Member

k056230_viper_device depends on k056230_device, so you technically touched it. As long it can generate irqs it should be good to go.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants