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Compile a runnable shader from clang (#7)
- Explicit resource binding for UAVs #34
- [HLSL] Collect explicit resource binding information llvm-project#110719
Compile particle_life.hlsl (#20)
- Document resource binding annotations in language spec #55
- Explicit resource binding for SRV, CBV and samplers #36
Compile a broad selection of compute shaders (#11)
- Proposal summarizing implicit resource binding rules in DXC #176
- Implicit resource bindings design #177
- [HLSL] Implement implicit resource binding llvm-project#110722
- [HLSL] Support space-only resource register annotations llvm-project#133346
- [HLSL] Diagnose overlapping resource bindings llvm-project#110723
This issue probably depends on debug info and will need to be moved to a later milestone:
Render Simple Triangle (#13)
Render Textured Triangle (#14)
Render Mesh (#15)
Pixel and Vertex Shaders (#16)
Mesh Shaders (#17)
Ray Tracing (#18)
- Resource binding for libraries (
createHandleForLib)
V1 Release (#19)
- Dynamic resources binding
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