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20 changes: 16 additions & 4 deletions mlir/lib/Dialect/XeGPU/Transforms/XeGPUBlocking.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -145,8 +145,21 @@ XeGPUBlockingPass::getTileShape(const T &operandOrResult) const {
xegpu::DistributeLayoutAttr layout =
xegpu::getDistributeLayoutAttr(operandOrResult);
if (layout && layout.isForSubgroup()) {
if (!layout.getEffectiveInstDataAsInt().empty())
return layout.getEffectiveInstDataAsInt();
if (!layout.getEffectiveInstDataAsInt().empty()) {
SmallVector<int64_t> instData = layout.getEffectiveInstDataAsInt();
// Remove leading unit dimensions from inst_data
// Skip it for xegpu nd ops since it will be 2D

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can you please elaborate a bit regarding unit dimensions, some short example perhaps

Operation *definingOp = value.getDefiningOp();
bool skipLeadingUnitDimRemoval =
definingOp &&
(isa<xegpu::CreateNdDescOp, xegpu::LoadNdOp, xegpu::DpasOp,
xegpu::StoreNdOp, xegpu::PrefetchNdOp>(definingOp));
if (!skipLeadingUnitDimRemoval) {
while (!instData.empty() && instData.front() == 1)
instData.erase(instData.begin());
}
return instData;
}

if (auto type = dyn_cast<ShapedType>(value.getType()))
return llvm::to_vector(type.getShape());
Expand Down Expand Up @@ -354,7 +367,6 @@ void XeGPUBlockingPass::runOnOperation() {
// To create a new attribute with a different chunk_size:
auto newEncoding = xegpu::ScatterTensorDescAttr::get(
ctx, tdescTy.getMemorySpace(), blockedChunkSize);

encoding = newEncoding;
}
}
Expand All @@ -363,7 +375,7 @@ void XeGPUBlockingPass::runOnOperation() {
xegpu::TensorDescType::get(ctx, tileShape, elemTy, encoding,
tdescTy.getLayoutAttr().dropInstData());
} else {
newTy = type.clone(tileShape, elemTy);
newTy = VectorType::get(tileShape, elemTy);
}

if (returnSingleType)
Expand Down
6 changes: 1 addition & 5 deletions mlir/lib/Dialect/XeGPU/Transforms/XeGPUUnroll.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -66,8 +66,6 @@ struct UnrollPattern : public OpRewritePattern<SourceOp> {
Value unpack(ValueRange srcs, Type destTy, ArrayRef<int64_t> blockSize,
Location loc, PatternRewriter &rewriter) const {
if (auto vecTy = dyn_cast<VectorType>(destTy)) {
assert(vecTy.getRank() == static_cast<int64_t>(blockSize.size()) &&
"Expecting blockSize size to match the rank of destTy.");
auto shape = vecTy.getShape();
return xegpu::createVectorWithShapeFromValues(rewriter, loc, srcs, shape);
}
Expand All @@ -93,8 +91,6 @@ struct UnrollPattern : public OpRewritePattern<SourceOp> {
ArrayRef<int64_t> blockSize, Location loc,
PatternRewriter &rewriter) const {
if (auto vecTy = dyn_cast<VectorType>(src.getType())) {
assert(vecTy.getRank() == static_cast<int64_t>(blockSize.size()) &&
"Expecting blockSize size to match the rank of src.");
return xegpu::extractVectorsWithShapeFromValue(rewriter, loc, src,
blockSize);
}
Expand Down Expand Up @@ -635,7 +631,7 @@ struct UnrollLoadGatherOpWithOffset
VectorType maskTy = llvm::dyn_cast<VectorType>(mask.getType());
VectorType offsetsTy = llvm::dyn_cast<VectorType>(offsets.getType());
Type elemTy = valueTy.getElementType();
VectorType newValueTy = valueTy.cloneWith(*targetShape, elemTy);
VectorType newValueTy = VectorType::get(*targetShape, elemTy);

SmallVector<Type> convertedMaskTypes;
SmallVector<Value> convertedMasks;
Expand Down
27 changes: 23 additions & 4 deletions mlir/lib/Dialect/XeGPU/Utils/XeGPUUtils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -246,11 +246,30 @@ xegpu::extractVectorsWithShapeFromValue(OpBuilder &builder, Location loc,
if (!computeShapeRatio(srcShape, shape))
return {value};

int64_t srcShapeRank = srcShape.size();
int64_t targetShapeRank = shape.size();

SmallVector<int64_t> adjustedTargetShape(srcShape.size());
int64_t rankDiff = srcShapeRank - targetShapeRank;
std::fill(adjustedTargetShape.begin(), adjustedTargetShape.begin() + rankDiff,
1);
std::copy(shape.begin(), shape.end(), adjustedTargetShape.begin() + rankDiff);

int64_t adjustedTargetShapeRank = adjustedTargetShape.size();

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Looks like just srcShapeRank can be used


SmallVector<Value> result;
for (SmallVector<int64_t> offsets : StaticTileOffsetRange(srcShape, shape)) {
for (SmallVector<int64_t> offsets :
StaticTileOffsetRange(srcShape, adjustedTargetShape)) {
SmallVector<int64_t> staticStrides(offsets.size(), 1);
result.push_back(vector::ExtractStridedSliceOp::create(
builder, loc, value, offsets, shape, staticStrides));
Value slice = vector::ExtractStridedSliceOp::create(
builder, loc, value, offsets, adjustedTargetShape, staticStrides);

// Reshape to remove leading unit dims if needed
if (adjustedTargetShapeRank > targetShapeRank) {
auto targetTy = VectorType::get(shape, vecTy.getElementType());
slice = builder.create<vector::ShapeCastOp>(loc, targetTy, slice);
}
result.push_back(slice);
}

return result;
Expand All @@ -274,7 +293,7 @@ Value xegpu::createVectorWithShapeFromValues(OpBuilder &builder, Location loc,

for (auto [src, offsets] :
llvm::zip_equal(values, StaticTileOffsetRange(shape, tileShape))) {
SmallVector<int64_t> staticStrides(offsets.size(), 1);
SmallVector<int64_t> staticStrides(tileShape.size(), 1);
result = vector::InsertStridedSliceOp::create(builder, loc, src, result,
offsets, staticStrides);
}
Expand Down
70 changes: 70 additions & 0 deletions mlir/test/Dialect/XeGPU/xegpu-blocking.mlir
Original file line number Diff line number Diff line change
Expand Up @@ -682,3 +682,73 @@ gpu.module @test_kernel {
gpu.return
}
}

// -----
gpu.module @test_kernel {
// CHECK-LABEL: load_gather
// CHECK-SAME: [[arg0:%.+]]: ui64
// CHECK: [[cst:%.+]] = arith.constant dense<0.000000e+00> : vector<1x1x32xf32>
// CHECK: [[cst_0:%.+]] = arith.constant dense<true> : vector<16xi1>
// CHECK: [[cst_1:%.+]] = arith.constant dense<[0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120]> : vector<16xindex>
// CHECK: [[cst_2:%.+]] = arith.constant dense<[128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 248]> : vector<16xindex>
// CHECK: [[ld_0:%.+]] = xegpu.load [[arg0]][[[cst_1]]], [[cst_0]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint<cached>}> : ui64, vector<16xindex>, vector<16xi1> -> vector<16xf32>
// CHECK: [[ld_1:%.+]] = xegpu.load [[arg0]][[[cst_2]]], [[cst_0]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint<cached>}> : ui64, vector<16xindex>, vector<16xi1> -> vector<16xf32>
// CHECK: [[ins_0:%.+]] = vector.insert_strided_slice [[ld_0]], [[cst]] {offsets = [0, 0, 0], strides = [1]} : vector<16xf32> into vector<1x1x32xf32>
// CHECK: [[ins_1:%.+]] = vector.insert_strided_slice [[ld_1]], [[ins_0]] {offsets = [0, 0, 16], strides = [1]} : vector<16xf32> into vector<1x1x32xf32>
gpu.func @load_gather(%src: ui64) -> vector<1x1x32xf32> {

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Is it supposed to check unit dims removing? If yes, let's reflect this in the test name

%cst = arith.constant {layout_result_0 = #xegpu.layout<inst_data = [1, 1, 16]>} dense<[[
[0, 8, 16, 24, 32, 40, 48, 56,
64, 72, 80, 88, 96, 104, 112, 120,
128, 136, 144, 152, 160, 168, 176, 184,
192, 200, 208, 216, 224, 232, 240, 248]
]]> : vector<1x1x32xindex>

%mask = arith.constant {layout_result_0 = #xegpu.layout<inst_data = [1, 1, 16]>} dense<true> : vector<1x1x32xi1>
%ld = xegpu.load %src[%cst], %mask {chunk_size = 1, layout_result_0 = #xegpu.layout<inst_data = [1, 1, 16]>, l1_hint = #xegpu.cache_hint<cached>} : ui64, vector<1x1x32xindex>, vector<1x1x32xi1> -> vector<1x1x32xf32>
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please check how the input is being extracted from %mask and %cst (the additional shape cast)?

why not add a test with inst_data attached to %cst and %mask and see how they are unrolled all together?


gpu.return %ld : vector<1x1x32xf32>
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please check the code sequence how the value is composed back to 1x1x32?

}
}

// -----
#l = #xegpu.layout<inst_data = [1, 16]>
gpu.module @test_kernel {
// CHECK-LABEL: load_store_nd_with_offsets
// CHECK-SAME: [[arg0:%.+]]: memref<1024x1024xf32>, [[arg1:%.+]]: memref<1024x1024xf32>, [[arg2:%.+]]: memref<1024x1024xf32>
// CHECK-DAG: [[cst:%.+]] = arith.constant dense<0.000000e+00> : vector<1x32xf32>
// CHECK-DAG: [[c16:%.+]] = arith.constant 16 : index
// CHECK-DAG: [[c0:%.+]] = arith.constant 0 : index
// CHECK: [[tdesc_a:%.+]] = xegpu.create_nd_tdesc [[arg0]] : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x16xf32>
// CHECK: [[tdesc_b:%.+]] = xegpu.create_nd_tdesc [[arg1]] : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x16xf32>
// CHECK: [[tdesc_c:%.+]] = xegpu.create_nd_tdesc [[arg2]] : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x16xf32>
// CHECK: [[ld_a0:%.+]] = xegpu.load_nd [[tdesc_a]][[[c0]], [[c0]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
// CHECK: [[ld_a1:%.+]] = xegpu.load_nd [[tdesc_a]][[[c0]], [[c16]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
// CHECK: [[ld_b0:%.+]] = xegpu.load_nd [[tdesc_b]][[[c0]], [[c0]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
// CHECK: [[ld_b1:%.+]] = xegpu.load_nd [[tdesc_b]][[[c0]], [[c16]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
// CHECK: [[cast_a0:%.+]] = vector.shape_cast [[ld_a0]] : vector<1x16xf32> to vector<16xf32>
// CHECK: [[cast_b0:%.+]] = vector.shape_cast [[ld_b0]] : vector<1x16xf32> to vector<16xf32>
// CHECK: [[add0:%.+]] = arith.addf [[cast_a0]], [[cast_b0]] : vector<16xf32>
// CHECK: [[ins0:%.+]] = vector.insert_strided_slice [[add0]], [[cst]] {offsets = [0, 0], strides = [1]} : vector<16xf32> into vector<1x32xf32>
// CHECK: [[cast_a1:%.+]] = vector.shape_cast [[ld_a1]] : vector<1x16xf32> to vector<16xf32>
// CHECK: [[cast_b1:%.+]] = vector.shape_cast [[ld_b1]] : vector<1x16xf32> to vector<16xf32>
// CHECK: [[add1:%.+]] = arith.addf [[cast_a1]], [[cast_b1]] : vector<16xf32>
// CHECK: [[ins1:%.+]] = vector.insert_strided_slice [[add1]], [[ins0]] {offsets = [0, 16], strides = [1]} : vector<16xf32> into vector<1x32xf32>
// CHECK: [[ext0:%.+]] = vector.extract_strided_slice [[ins1]] {offsets = [0, 0], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
// CHECK: [[ext1:%.+]] = vector.extract_strided_slice [[ins1]] {offsets = [0, 16], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
// CHECK: xegpu.store_nd [[ext0]], [[tdesc_c]][[[c0]], [[c0]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
// CHECK: xegpu.store_nd [[ext1]], [[tdesc_c]][[[c0]], [[c16]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
gpu.func @load_store_nd_with_offsets(%A: memref<1024x1024xf32>, %B: memref<1024x1024xf32>, %C: memref<1024x1024xf32>) {

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Please also mention in the description that we add the test for new nd_load/store ops syntax

%c0 = arith.constant 0 : index

%a_tdesc = xegpu.create_nd_tdesc %A : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x32xf32, #l>
%b_tdesc = xegpu.create_nd_tdesc %B : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x32xf32, #l>
%c_tdesc = xegpu.create_nd_tdesc %C : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x32xf32, #l>

%a = xegpu.load_nd %a_tdesc[%c0, %c0] : !xegpu.tensor_desc<1x32xf32, #l> -> vector<1x32xf32>
%b = xegpu.load_nd %b_tdesc[%c0, %c0] : !xegpu.tensor_desc<1x32xf32, #l> -> vector<1x32xf32>

%result = arith.addf %a, %b {layout_result_0 = #l} : vector<1x32xf32>
xegpu.store_nd %result, %c_tdesc[%c0, %c0] : vector<1x32xf32>, !xegpu.tensor_desc<1x32xf32, #l>
gpu.return
}
}