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Description
- Implement
WaveActiveMinclang builtin, - Link
WaveActiveMinclang builtin withhlsl_intrinsics.h - Add sema checks for
WaveActiveMintoCheckHLSLBuiltinFunctionCallinSemaChecking.cpp - Add codegen for
WaveActiveMintoEmitHLSLBuiltinExprinCGBuiltin.cpp - Add codegen tests to
clang/test/CodeGenHLSL/builtins/WaveActiveMin.hlsl - Add sema tests to
clang/test/SemaHLSL/BuiltIns/WaveActiveMin-errors.hlsl - Create the
int_dx_WaveActiveMinintrinsic inIntrinsicsDirectX.td - Create the
DXILOpMappingofint_dx_WaveActiveMinto119inDXIL.td - Create the
WaveActiveMin.llandWaveActiveMin_errors.lltests inllvm/test/CodeGen/DirectX/ - Create the
int_spv_WaveActiveMinintrinsic inIntrinsicsSPIRV.td - In SPIRVInstructionSelector.cpp create the
WaveActiveMinlowering and map it toint_spv_WaveActiveMininSPIRVInstructionSelector::selectIntrinsic. - Create SPIR-V backend test case in
llvm/test/CodeGen/SPIRV/hlsl-intrinsics/WaveActiveMin.ll
DirectX
| DXIL Opcode | DXIL OpName | Shader Model | Shader Stages |
|---|---|---|---|
| 119 | WaveActiveOp | 6.0 | ('library', 'compute', 'amplification', 'mesh', 'pixel', 'vertex', 'hull', 'domain', 'geometry', 'raygeneration', 'intersection', 'anyhit', 'closesthit', 'miss', 'callable', 'node') |
SPIR-V
OpGroupNonUniformFMin:
Description:
A floating point minimum group operation of all
Value operands contributed by active invocations in the
group.
Result Type must be a scalar or vector of floating-point
type.
Execution is a Scope that identifies the group of
invocations affected by this command. It must be Subgroup.
The identity I for Operation is +INF. If Operation is
ClusteredReduce, ClusterSize must be present.
The type of Value must be the same as Result Type. The method used
to perform the group operation on the contributed Value(s) from active
invocations is implementation defined. From the set of Value(s)
provided by active invocations within a subgroup, if for any two
Values one of them is a NaN, the other is chosen. If all Value(s)
that are used by the current invocation are NaN, then the result is an
undefined value.
ClusterSize is the size of cluster to use. ClusterSize must be a
scalar of integer type, whose Signedness operand is 0.
ClusterSize must come from a constant
instruction. Behavior is undefined unless
ClusterSize is at least 1 and a power of 2. If ClusterSize is
greater than the size of the group, executing this instruction
results in undefined behavior.
Capability:
GroupNonUniformArithmetic, GroupNonUniformClustered,
GroupNonUniformPartitionedNV
Missing before version 1.3.
| Word Count | Opcode | Results | Operands | ||||
|---|---|---|---|---|---|---|---|
6 + variable |
355 |
<id> |
Scope <id> |
Group Operation |
<id> |
Optional |
Test Case(s)
Example 1
//dxc WaveActiveMin_test.hlsl -T lib_6_8 -enable-16bit-types -O0
export float4 fn(float4 p1) {
return WaveActiveMin(p1);
}Example 2
//dxc WaveActiveMin_1_test.hlsl -T lib_6_8 -enable-16bit-types -O0
export uint4 fn(uint4 p1) {
return WaveActiveMin(p1);
}Example 3
//dxc WaveActiveMin_2_test.hlsl -T lib_6_8 -enable-16bit-types -O0
export int4 fn(int4 p1) {
return WaveActiveMin(p1);
}HLSL:
Returns the minimum value of the expression across all active lanes in the current wave replicates it back to all active lanes.
Syntax
<type> WaveActiveMin(
<type> expr
);Parameters
-
expr
-
The expression to evaluate.
Return value
The minimum value.
Remarks
The order of operations is undefined.
This function is supported from shader model 6.0 in all shader stages.
Examples
float3 minPos = WaveActiveMin( myPoint.position );
BoundingBox.min = min( minPos, BoundingBox.min );See also
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