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In that Rust issue, running on an i686 host, I found that DenseMap::allocateBuckets -> llvm::allocate_buffer -> operator new was throwing std::bad_alloc. Then when unwinding runs the destructors into LLVMContextDispose, we get back into DenseMapBase::erase and hit SIGSEGV, presumably in the same instance that failed allocation.
Maybe allocate_buffer should catch and call report_bad_alloc_error like the safe_*alloc functions do? But even so, it seems that some part of DenseMap is not exception safe.