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- [DirectX] Implement Shader Flag Analysis for
DX11_1_ShaderExtensions#116128
Set if instructions with opcodeDXIL::Opcode::Msadis used - [DirectX] Implement Shader Flag Analysis for
ViewID#116130
Set if instructions with opcodeDXIL::OpCode::ViewIDis used - [DirectX] Implement Shader Flag Analysis for
TiledResources#116131
Set if instructions with opcode
-DXIL::Opcode::CheckAccessFullyMappedis used OR
-DXIL::Opcode::SampleCmpClamporDXIL::Opcode::SampleCmpBiasis used with non-zero clamp in its last argument. - [DirectX] Implement Shader Flag Analysis for
ResourceDescriptorHeapIndexing#116134
Set if instructions with opcodeOpCode::CreateHandleFromHeapis used with zero sampler value - [DirectX] Implement Shader Flag Analysis for
SamplerDescriptorHeapIndexing#116135
Set if instructions with opcodeOpCode::CreateHandleFromHeapis used with non-zero sampler value - [DirectX] Implement Shader Flag Analysis for
AdvancedTextureOps#116137
Set
- if instructions with any of opcodesDXIL::OpCode::TextureLoad,DXIL::OpCode::SampleLevel,DXIL::OpCode::SampleCmpLevelZero,DXIL::OpCode::SampleGrad,DXIL::OpCode::SampleCmp,DXIL::OpCode::Sample,DXIL::OpCode::SampleBias,DXIL::OpCode::SampleCmp,DXIL::OpCode::SampleCmpBias:Gradis used and has no constant operand OR
- if one ofDXIL::OpCode::SampleCmpLevel,DXIL::OpCode::TextureGatherRawused. - [DirectX] Implement Shader Flag Analysis for
SampleCmpGradientOrBias#116138
Set if one ofOpCode::SampleCmpGrad,OpCode::SampleCmpBiasis used - [DirectX] Implement Shader Flag Analysis for
ExtendedCommandInfo#116140
Set if one of OpCode::StartVertexLocation, OpCode::StartInstanceLocation is used - [DirectX] Implement Shader Flag Analysis for
UsesDerivativesandDerivativesInMeshAndAmpShaders#116141
Set if any of the derivative ops viz.,DXIL::OpCode::DerivFineX,DXIL::OpCode::DerivFineY,DXIL::OpCode::DerivCoarseX,DXIL::OpCode::DerivCoarseY,DXIL::OpCode::CalculateLODare used( forUsesDerivatives) and in Mesh of Amplification Shaders (forDerivativesInMeshAndAmpShaders) - [DirectX] Implement Shader Flag Analysis for Raytracing_Tier_1_1 #116264
Set if instructions with either of the opcodes DXIL::OpCode::AllocateRayQuery or DXIL::OpCode::GeometryIndex is used - [DirectX] Implement Shader Flag Analysis for
ForceEarlyDepthStencil#116142
Set if Pixel Shader
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