VideoEditor facilitates video editing
- iOS 9.0 or later
 - Xcode 11.0 or later
 
pod 'VideoEditor', '1.1'At this point your workspace should build without error. If you are having problem, post to the Issue and the community can help you solve it.
import VideoEditor1: Prepare the source video asset.
let videoAsset = VideoEditor.Asset(localURL: yourVideoLocalURL, volume: 1)- With 
volume, you can able to adjust to volume of video in 0...1 
2: Prepare the audios
let firstAudioAsset = VideoEditor.Asset(localURL: firstAudioLocalURL, volume: 0.5, startTime: .zero, duration: videoDuration)
let secondAudioAsset = VideoEditor.Asset(localURL: secondAudioLocalURL, volume: 0.7, startTime: CMTime(seconds: 2, preferredTimescale: CMTimeScale(NSEC_PER_SEC)), duration: secondAudioDuration)- 
startTimeis the point of time that you wanna add your audio into the final video, e.g. add setstartTimeasCMTime(seconds: 3, preferredTimescale: CMTimeScale(NSEC_PER_SEC))to tell engine to start add this audio from the third second of the final video. - 
durationindicates how long the audio will be added into the final video from thestartTime. Usually set it equal to the audio asset duration. Setnilto tell thedurationis its duration. 
3: Start to merge
let videoEditor = VideoEditor()
videoEditor.merge(video: videoAsset, audios: [firstAudioAsset, secondAudioAsset], progress: { progress in
    print(progress)
}, completion: { result in
    switch result {
    case .success(let videoURL):
    	print(videoURL)
    case .failure(let error):
    	print(error)
    }
})- If you found a bug, open an issue.
 - If you have a feature request, open an issue.
 - If you want to contribute, submit a pull request.
 
All source code is licensed under the MIT License.


