Open Source real-time strategy game made with Godot 4.
This game is not going to be a very advanced RTS that would compete with other games of this genre. Instead, it will focus on simplicity and clean design so that it can:
- showcase Godot 4 capabilities in terms of developing RTS games
 - provide an open-source project template for creating RTS games
 - educate game creators on creating RTS game mechanics
 
- 1 species
 - 2 resources
 - terrain and air units
 - deathmatch mode (human vs AI or AI vs AI)
 - runtime player switching
 - basic fog of war
 - units disappearing in fog of war
 - minimap
 - swarm movement to position
 - swarm movement to unit
 - simple UI
 - polished UI
 - sounds
 - music
 - VFX
 
This project is compatible with Godot 4.3.
- support for Godot 
4.2is available ongodot-4.2-supportbranch. - support for Godot 
4.1is available ongodot-4.1-supportbranch. - support for Godot 
4.0is available ongodot-4.0-supportbranch. 
Everyone is free to fix bugs or perform refactoring just by opening PR. As for features, please refer to existing issue or create one before starting implementation.
- Pawel Lampe (Lampe Games)
 
See contributors page.
- 3D Space Kit by Kenney
 



