Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
111 changes: 107 additions & 4 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,11 +1,114 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health
this.strength = strength
}
attack() {
return this.strength
}
receiveDamage(damage) {
this.health -= damage
}
}

// Viking
class Viking {}

class Viking extends Soldier {
constructor(name, health, strength) {
super(health, strength)
this.name = name
}

receiveDamage(damage) {
this.health -= damage

if (this.health <= 0) {
return `${this.name} has died in act of combat`
} else {
return `${this.name} has received ${damage} points of damage`
}
}

battleCry() {
return `Odin Owns You All!`
}
}


// Saxon
class Saxon {}
class Saxon extends Soldier {
constructor(health, strength) {
super(health, strength)
}

receiveDamage(damage) {

this.health -= damage

if (this.health <= 0) {
return `A Saxon has died in combat`
} else {
return `A Saxon has received ${damage} points of damage`
}
}
}



// War
class War {}
class War {
constructor() {
this.vikingArmy = []
this.saxonArmy = []
}

addViking(vikingObj) {
this.vikingArmy.push(vikingObj)
}

addSaxon(saxonObj) {
this.saxonArmy.push(saxonObj)
}

vikingAttack() {
let randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]
let randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]

randomSaxon.receiveDamage(randomViking.attack())


if (randomSaxon.health <= 0) {
this.saxonArmy.splice(this.saxonArmy.indexOf(randomSaxon), 1)
return `A Saxon has died in combat`
} else {
return `A Saxon has received ${randomViking.attack()} points of damage`
}
}

saxonAttack() {
let randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]
let randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]

randomViking.receiveDamage(randomSaxon.attack())


if (randomViking.health <= 0) {
this.vikingArmy.splice(this.vikingArmy.indexOf(randomViking), 1)
return `${randomViking.name} has died in act of combat`
} else {
return `${randomViking.name} has received ${randomSaxon.attack()} points of damage`
}
}

showStatus(){
if(this.vikingArmy.length === 0){
return `Saxons have fought for their lives and survived another day...`
} else if(this.saxonArmy.length === 0){
return `Vikings have won the war of the century!`
} else {
return `Vikings and Saxons are still in the thick of battle.`
}
}

}