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105 changes: 101 additions & 4 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,11 +1,108 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}

attack() {
return this.strength;
}

receiveDamage(damage) {
this.health -= damage;
}
}

// Viking
class Viking {}
class Viking extends Soldier {
constructor(name, health, strength) {
super(health, strength);
this.name = name;
}

receiveDamage(damage) {
this.health -= damage;
if (this.health > 0)
return `${this.name} has received ${damage} points of damage`;
else return `${this.name} has died in act of combat`;
}

battleCry() {
return "Odin Owns You All!";
}
}

// Saxon
class Saxon {}
class Saxon extends Soldier {
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0)
return `A Saxon has received ${damage} points of damage`;
else return `A Saxon has died in combat`;
}
}

function getRandomIntInclusive(min, max) {
const minCeiled = Math.ceil(min);
const maxFloored = Math.floor(max);
return Math.floor(Math.random() * (maxFloored - minCeiled + 1) + minCeiled); // The maximum is inclusive and the minimum is inclusive
}

// War
class War {}
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}
addViking(vikingObj) {
this.vikingArmy.push(vikingObj);
}
addSaxon(saxonObj) {
this.saxonArmy.push(saxonObj);
}

//getting an objects who is attacked (a Saxon or a Viking) and who attacks (Saxon or Viking)
attack(who, byWho) {
return who.receiveDamage(byWho.strength);
}

getRandomViking() {
return this.vikingArmy[
getRandomIntInclusive(0, this.vikingArmy.length - 1)
];
}

getRandomSaxon() {
return this.saxonArmy[getRandomIntInclusive(0, this.saxonArmy.length - 1)];
}

removeDiedSoldier(soldier, army) {
const indexToRemove = army.indexOf(soldier);
army.splice(indexToRemove, 1);
}

vikingAttack() {
const saxon = this.getRandomSaxon();
const viking = this.getRandomViking();
const resultOfAttack = this.attack(saxon, viking);

if (resultOfAttack.includes("died"))
this.removeDiedSoldier(saxon, this.saxonArmy);

return resultOfAttack;
}

saxonAttack() {
const saxon = this.getRandomSaxon();
const viking = this.getRandomViking();

const resultOfAttack = this.attack(viking, saxon);

if (resultOfAttack.includes("died"))
this.removeDiedSoldier(viking, this.vikingArmy);

return resultOfAttack;
}
showStatus() {}
}
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