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112 changes: 108 additions & 4 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,11 +1,115 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
receiveDamage(damage) {
this.health = this.health - damage;
}
}

// Viking
class Viking {}
class Viking extends Soldier {
constructor(name, health, strength) {
super(health, strength);
this.name = name;
}

receiveDamage(damage) {
this.health = this.health - damage;
if (this.health > 0) {
return `${this.name} has received ${damage} points of damage`;
} else {
return `${this.name} has died in act of combat`;
}
}

battleCry() {
return "Odin Owns You All!";
}
}

// Saxon
class Saxon {}
class Saxon extends Soldier {
receiveDamage(damage) {
this.health = this.health - damage;
if (this.health > 0) {
return `A Saxon has received ${damage} points of damage`;
} else {
return `A Saxon has died in combat`;
}
}
}

// War
class War {}
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}

addViking(viking) {
this.vikingArmy.push(viking);
}
addSaxon(saxon) {
this.saxonArmy.push(saxon);
}
vikingAttack() {
return this.genericAttack(this.vikingArmy, this.saxonArmy);
// let randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length);
// let randomSaxon = this.saxonArmy[randomSaxonIndex];
// let randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length);
// let randomViking = this.vikingArmy[randomVikingIndex];

// let saxonDamage = randomSaxon.receiveDamage(randomViking.strength);

// if (randomSaxon.health <= 0) {
// this.saxonArmy.splice(randomSaxonIndex, 1);
// }
// return saxonDamage;
}
saxonAttack() {
return this.genericAttack(this.saxonArmy, this.vikingArmy);
// let randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length);
// let randomSaxon = this.saxonArmy[randomSaxonIndex];
// let randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length);
// let randomViking = this.vikingArmy[randomVikingIndex];

// let vikingDamage = randomViking.receiveDamage(randomSaxon.strength);
// if (randomViking.health <= 0) {
// this.vikingArmy.splice(randomVikingIndex, 1);
// }

// return vikingDamage;
}

genericAttack(attackerArmy, defenderArmy) {
let attackerIndex = Math.floor(Math.random() * attackerArmy.length);
let defenderIndex = Math.floor(Math.random() * defenderArmy.length);

let randomAttacker = attackerArmy[attackerIndex];
let randomDefender = defenderArmy[defenderIndex];

const result = randomDefender.receiveDamage(randomAttacker.strength);

if (randomDefender.health <= 0) {
defenderArmy.splice(defenderIndex, 1);
}

return result;
}

showStatus() {
if (this.saxonArmy.length === 0) {
return "Vikings have won the war of the century!";
} else if (this.vikingArmy.length === 0) {
return "Saxons have fought for their lives and survived another day...";
} else {
return "Vikings and Saxons are still in the thick of battle.";
}
}
}