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AThousandShips and others added 30 commits November 30, 2024 06:51
# Conflicts:
#	tutorials/scripting/gdscript/gdscript_basics.rst
update editing pages online instructions in contributing_to_the_documentation.rst
# Conflicts:
#	contributing/documentation/contributing_to_the_documentation.rst
Update release support timelines: 4.4 ETA, 3.6 is released
# Conflicts:
#	about/release_policy.rst
* Add a gdextension online documentation guide.

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Co-authored-by: Hugo Locurcio <[email protected]>
Co-authored-by: Patrick Exner (FlameLizard) <[email protected]>
Adds a warning note to shading_language.rst. GDShader does not
initialize local variables to 0, and an uninitialized local variable can
contain an arbitrary value.
Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
Since Godot 4.2, rendering 2D in HDR is once again possible.
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
The original description was backwards. This is a small edit that fixes it.
This was referenced Nov 30, 2024
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