tutorials/scripting/cpp/build_system/cmake #541
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At the top, the warning about the cmake scripts not having feature parity and being a work in progress is no longer the case. I tried to get it removed during the PR cycle but was ignored. As far as I am concerned, if there is a feature missing it should be raised as a bug. And it should work for all platforms. In: Debug vs template_debug Just under that in the debug_features heading highlighting the editor and template_debug as codewords would be nice. During the basic walkthrough section, the two commands after cloning the repository to get options and specify options assume working from a subfolder, can we change the And please can we remove or do something the Toolchains section at the bottom, I'm embarassed to have a half written janky part included. |
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tutorials/scripting/cpp/build_system/cmake
Beside the primary SCons based build system, godot-cpp also comes with a CMakeLists.txt file, to support users that prefer using CMake over SCons for their build system. While actively supported, i...
https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/build_system/cmake.html
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