Skip to content

Conversation

@AThousandShips
Copy link
Member

Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache
@AThousandShips AThousandShips added bug This has been identified as a bug enhancement This is an enhancement on the current functionality topic:buildsystem Related to the buildsystem or CI setup cherrypick:3.x cherrypick:3.5 cherrypick:4.0 cherrypick:4.1 cherrypick:4.2 cherrypick:4.3 labels Nov 10, 2024
@AThousandShips AThousandShips added this to the 4.4 milestone Nov 10, 2024
@AThousandShips AThousandShips requested a review from a team as a code owner November 10, 2024 20:01
Copy link
Collaborator

@dsnopek dsnopek left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks! Seems to match what was done in the Godot repo :-)

@dsnopek dsnopek merged commit f298ddd into godotengine:master Nov 11, 2024
12 checks passed
@AThousandShips AThousandShips deleted the emsdk_cache_fix branch November 11, 2024 17:24
@AThousandShips
Copy link
Member Author

Thank you!

@dsnopek
Copy link
Collaborator

dsnopek commented Jan 27, 2025

Cherry-picked for 4.2 in PR #1694

@dsnopek
Copy link
Collaborator

dsnopek commented Jan 27, 2025

Cherry-picked for 4.3 in PR #1695

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

bug This has been identified as a bug cherrypick:3.x cherrypick:3.5 cherrypick:4.0 cherrypick:4.1 enhancement This is an enhancement on the current functionality topic:buildsystem Related to the buildsystem or CI setup

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants