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bugThis has been identified as a bugThis has been identified as a bugcrashtopic:gdextensionThis relates to the new Godot 4 extension implementationThis relates to the new Godot 4 extension implementation
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Platform = Windows
Godot version = 4.0.2-stable
godot-cpp version = feaba55
Issue:
I'm trying to override _unhandled_input, but it crashes when trying to resolve the Ref<>.
void _unhandled_input(const Ref<InputEvent> &p_event) override { }
Reverting this commit fixes it. But I'm sure that something else breaks. :)
feaba55
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bugThis has been identified as a bugThis has been identified as a bugcrashtopic:gdextensionThis relates to the new Godot 4 extension implementationThis relates to the new Godot 4 extension implementation
