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263 changes: 68 additions & 195 deletions ggml/src/ggml-cpu/ops.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8646,41 +8646,7 @@ static void ggml_compute_forward_ssm_scan_f32(
const int ii = i1 + h*nr;
const float x_dt = x[ii] * dt_soft_plus;
float sumf = 0.0f;
#if defined(GGML_SIMD)
#if defined(__ARM_FEATURE_SVE)
const int ggml_f32_epr = svcntw();
const int ggml_f32_step = 1 * ggml_f32_epr;

const int np = (nc & ~(ggml_f32_step - 1));

GGML_F32_VEC sum = GGML_F32_VEC_ZERO;

GGML_F32_VEC adA = GGML_F32_VEC_SET1(dA);
GGML_F32_VEC axdt = GGML_F32_VEC_SET1(x_dt);

for (int i = 0; i < np; i += ggml_f32_step) {
// TODO: maybe unroll more?
for (int j = 0; j < 1; j++) {
GGML_F32_VEC t0 = GGML_F32_VEC_LOAD(s0 + i + j*ggml_f32_epr + ii*nc);
GGML_F32_VEC t1 = GGML_F32_VEC_LOAD(B + i + j*ggml_f32_epr + g*nc);
GGML_F32_VEC t2 = GGML_F32_VEC_LOAD(C + i + j*ggml_f32_epr + g*nc);

t0 = GGML_F32_VEC_MUL(t0, adA);
t1 = GGML_F32_VEC_MUL(t1, axdt);

t0 = GGML_F32_VEC_ADD(t0, t1);

sum = GGML_F32_VEC_FMA(sum, t0, t2);

GGML_F32_VEC_STORE(s + i + j*ggml_f32_epr + ii*nc, t0);
}
}

sumf = GGML_F32xt_REDUCE_ONE(sum);
#elif defined(__riscv_v_intrinsic)
// todo: RVV implementation
const int np = 0;
#else
#if defined(GGML_SIMD) && !defined(__riscv_v_intrinsic)
const int np = (nc & ~(GGML_F32_STEP - 1));

GGML_F32_VEC sum[GGML_F32_ARR] = { GGML_F32_VEC_ZERO };
Expand Down Expand Up @@ -8711,7 +8677,6 @@ static void ggml_compute_forward_ssm_scan_f32(

// reduce sum0..sum3 to sum0
GGML_F32_VEC_REDUCE(sumf, sum);
#endif
#else
const int np = 0;
#endif
Expand Down Expand Up @@ -8741,30 +8706,6 @@ static void ggml_compute_forward_ssm_scan_f32(
for (int i1 = 0; i1 < nr; ++i1) {
const int ii = i1 + h*nr;
const float x_dt = x[ii] * dt_soft_plus;
#if defined(__ARM_FEATURE_SVE)
svfloat32_t vx_dt = GGML_F32_VEC_SET1(x_dt);
svfloat32_t vdt_soft_plus = GGML_F32_VEC_SET1(dt_soft_plus);
svfloat32_t r1_vector = GGML_F32_VEC_ZERO;

// d_state
// TODO: what happens when (d_state % svcntw()) != 0?
for (int64_t k = 0; k < nc; k += svcntw()) {
svfloat32_t vA = GGML_F32_VEC_LOAD(&A[h*nc + k]);
svfloat32_t vB = GGML_F32_VEC_LOAD(&B[k + g*nc]);
svfloat32_t vC = GGML_F32_VEC_LOAD(&C[k + g*nc]);
svfloat32_t vs0 = GGML_F32_VEC_LOAD(&s0[ii*nc + k]);

svfloat32_t t1 = GGML_F32_VEC_MUL(vdt_soft_plus, vA);
t1 = exp_ps_sve(svptrue_b32(), t1);
svfloat32_t t2 = GGML_F32_VEC_MUL(vx_dt, vB);

vs0 = GGML_F32_VEC_FMA(t2, vs0, t1);
r1_vector = GGML_F32_VEC_ADD(GGML_F32_VEC_MUL(vs0, vC), r1_vector);

GGML_F32_VEC_STORE(&s[ii*nc + k], vs0);
}
y[ii] = GGML_F32xt_REDUCE_ONE(r1_vector);
#else
float sumf = 0.0f;
// NOTE: can't really use GGML_SIMD here because d_state is usually 16
// and also because expf is used within the loop.
Expand All @@ -8779,7 +8720,6 @@ static void ggml_compute_forward_ssm_scan_f32(
s[i] = state;
}
y[ii] = sumf;
#endif
}
}
}
Expand Down Expand Up @@ -9231,14 +9171,6 @@ static void ggml_compute_forward_rwkv_wkv6_f32(
#define GGML_F32X_MUL GGML_F32x16_MUL
#define GGML_F32X_FMA GGML_F32x16_FMA
#define WKV_VECTOR_SIZE 16
#elif defined(__ARM_FEATURE_SVE) && defined(__aarch64__)
#define GGML_F32X GGML_F32xt
#define GGML_F32X_SET1 GGML_F32xt_SET1
#define GGML_F32X_LOAD GGML_F32xt_LOAD
#define GGML_F32X_STORE GGML_F32xt_STORE
#define GGML_F32X_MUL GGML_F32xt_MUL
#define GGML_F32X_FMA GGML_F32xt_FMA
#define WKV_VECTOR_SIZE 8
#elif defined(__ARM_NEON) && defined(__aarch64__)
#define GGML_F32X GGML_F32x4
#define GGML_F32X_SET1 GGML_F32x4_SET1
Expand All @@ -9251,11 +9183,7 @@ static void ggml_compute_forward_rwkv_wkv6_f32(

#ifdef WKV_VECTOR_SIZE
int wkv_vector_size;
#if defined(__ARM_FEATURE_SVE)
wkv_vector_size = svcntw();
#else
wkv_vector_size = WKV_VECTOR_SIZE;
#endif
wkv_vector_size = WKV_VECTOR_SIZE;
const int64_t vec_count = head_size / wkv_vector_size;

for (int64_t t = 0; t < T; t++) {
Expand Down Expand Up @@ -9447,14 +9375,6 @@ static void ggml_compute_forward_gla_f32(
#define GGML_F32X_MUL GGML_F32x16_MUL
#define GGML_F32X_FMA GGML_F32x16_FMA
#define GLA_VECTOR_SIZE 16
#elif defined(__ARM_FEATURE_SVE) && defined(__aarch64__)
#define GGML_F32X GGML_F32xt
#define GGML_F32X_SET1 GGML_F32xt_SET1
#define GGML_F32X_LOAD GGML_F32xt_LOAD
#define GGML_F32X_STORE GGML_F32xt_STORE
#define GGML_F32X_MUL GGML_F32xt_MUL
#define GGML_F32X_FMA GGML_F32xt_FMA
#define GLA_VECTOR_SIZE 8
#elif defined(__ARM_NEON) && defined(__aarch64__)
#define GGML_F32X GGML_F32x4
#define GGML_F32X_SET1 GGML_F32x4_SET1
Expand All @@ -9467,11 +9387,7 @@ static void ggml_compute_forward_gla_f32(

#ifdef GLA_VECTOR_SIZE
int gla_vector_size;
#if defined(__ARM_FEATURE_SVE)
gla_vector_size = svcntw();
#else
gla_vector_size = GLA_VECTOR_SIZE;
#endif
gla_vector_size = GLA_VECTOR_SIZE;
const int64_t vec_count = head_size / gla_vector_size;

for (int64_t t = 0; t < T; t++) {
Expand Down Expand Up @@ -9631,127 +9547,84 @@ static void ggml_compute_forward_rwkv_wkv7_f32(
GGML_ASSERT(C % HEADS == 0); // C must be divisible by HEADS
int64_t h_stride_2d = head_size * head_size;

#if defined(GGML_SIMD)
#if defined(__ARM_FEATURE_SVE) || defined(__riscv_v_intrinsic)
// scalar Route to scalar implementation //TODO: Write SVE code and RVV code
for (int64_t t = 0; t < T; t++) {
int64_t t_offset = t * t_stride;
int64_t state_offset = head_size * C * (t / (T / n_seqs));
float * state_cur = state + state_offset;
float * state_prev = t % (T / n_seqs) ? state_cur : (float*)dst->src[6]->data + state_offset;

for (int64_t h = h_start; h < h_end; h++) {
int64_t h_offset = h * h_stride;
int64_t t_h_offset = t_offset + h_offset;
int64_t h_2d_offset = h * h_stride_2d;

for (int64_t i = 0; i < head_size; i++) {
int64_t t_h_i_offset = t_h_offset + i;
int64_t h_2d_i_offset = h_2d_offset + i * h_stride;

float v_val = v[t_h_i_offset];

float sa = 0, result = 0;
for (int64_t j = 0; j < head_size; j++) {
sa += a[t_h_offset + j] * state_prev[h_2d_i_offset + j];
}
#if defined(GGML_SIMD) && !defined(__riscv_v_intrinsic)
for (int64_t t = 0; t < T; t++) {
int64_t t_offset = t * t_stride;
int64_t state_offset = head_size * C * (t / (T / n_seqs));
float * state_cur = state + state_offset;
float * state_prev = t % (T / n_seqs) ? state_cur : (float*)dst->src[6]->data + state_offset;

for (int64_t j = 0; j < head_size; j++) {
int64_t t_h_j_offset = t_h_offset + j;
int64_t h_2d_i_j_offset = h_2d_i_offset + j;

float r_val = r[t_h_j_offset];
float w_val = w[t_h_j_offset];
float k_val = k[t_h_j_offset];
float b_val = b[t_h_j_offset];
float kv_val = v_val * k_val;
float prev_state_val = state_prev[h_2d_i_j_offset];
state_cur[h_2d_i_j_offset] = prev_state_val * w_val + kv_val + sa * b_val;
result += state_cur[h_2d_i_j_offset] * r_val;
}
dst_data[t_h_i_offset] = result;
}
}
}
#else
for (int64_t t = 0; t < T; t++) {
int64_t t_offset = t * t_stride;
int64_t state_offset = head_size * C * (t / (T / n_seqs));
float * state_cur = state + state_offset;
float * state_prev = t % (T / n_seqs) ? state_cur : (float*)dst->src[6]->data + state_offset;

for (int64_t h = h_start; h < h_end; h++) {
int64_t h_offset = h * h_stride;
int64_t t_h_offset = t_offset + h_offset;
int64_t h_2d_offset = h * h_stride_2d;

for (int64_t ii = 0; ii < head_size; ii++) {
int64_t t_h_i_offset = t_h_offset + ii;
int64_t h_2d_i_offset = h_2d_offset + ii * h_stride;

GGML_F32_VEC v_vec = GGML_F32_VEC_SET1(v[t_h_i_offset]);

float sa = 0;
{
GGML_F32_VEC sum[GGML_F32_ARR] = { GGML_F32_VEC_ZERO };
GGML_F32_VEC ax[GGML_F32_ARR];
GGML_F32_VEC ay[GGML_F32_ARR];
for (int64_t j = 0; j < head_size; j += GGML_F32_STEP) {
for (int64_t kk = 0; kk < GGML_F32_ARR; kk++) {
ax[kk] = GGML_F32_VEC_LOAD(&a[t_h_offset + j + kk * GGML_F32_EPR]);
ay[kk] = GGML_F32_VEC_LOAD(&state_prev[h_2d_i_offset + j + kk * GGML_F32_EPR]);
sum[kk] = GGML_F32_VEC_FMA(sum[kk], ax[kk], ay[kk]);
}
for (int64_t h = h_start; h < h_end; h++) {
int64_t h_offset = h * h_stride;
int64_t t_h_offset = t_offset + h_offset;
int64_t h_2d_offset = h * h_stride_2d;

for (int64_t ii = 0; ii < head_size; ii++) {
int64_t t_h_i_offset = t_h_offset + ii;
int64_t h_2d_i_offset = h_2d_offset + ii * h_stride;

GGML_F32_VEC v_vec = GGML_F32_VEC_SET1(v[t_h_i_offset]);

float sa = 0;
{
GGML_F32_VEC sum[GGML_F32_ARR] = { GGML_F32_VEC_ZERO };
GGML_F32_VEC ax[GGML_F32_ARR];
GGML_F32_VEC ay[GGML_F32_ARR];
for (int64_t j = 0; j < head_size; j += GGML_F32_STEP) {
for (int64_t kk = 0; kk < GGML_F32_ARR; kk++) {
ax[kk] = GGML_F32_VEC_LOAD(&a[t_h_offset + j + kk * GGML_F32_EPR]);
ay[kk] = GGML_F32_VEC_LOAD(&state_prev[h_2d_i_offset + j + kk * GGML_F32_EPR]);
sum[kk] = GGML_F32_VEC_FMA(sum[kk], ax[kk], ay[kk]);
}
GGML_F32_VEC_REDUCE(sa, sum);
}
GGML_F32_VEC_REDUCE(sa, sum);
}

GGML_F32_VEC sa_vec = GGML_F32_VEC_SET1(sa);
GGML_F32_VEC sa_vec = GGML_F32_VEC_SET1(sa);

int64_t j = 0;
GGML_F32_VEC result_vec[GGML_F32_ARR] = { GGML_F32_VEC_ZERO };
for (; j < head_size; j += GGML_F32_STEP) {
for (int64_t kk = 0; kk < GGML_F32_ARR; kk++) {
int64_t t_h_j_offset = t_h_offset + j + kk * GGML_F32_EPR;
int64_t h_2d_i_j_offset = h_2d_i_offset + j + kk * GGML_F32_EPR;
int64_t j = 0;
GGML_F32_VEC result_vec[GGML_F32_ARR] = { GGML_F32_VEC_ZERO };
for (; j < head_size; j += GGML_F32_STEP) {
for (int64_t kk = 0; kk < GGML_F32_ARR; kk++) {
int64_t t_h_j_offset = t_h_offset + j + kk * GGML_F32_EPR;
int64_t h_2d_i_j_offset = h_2d_i_offset + j + kk * GGML_F32_EPR;

GGML_F32_VEC r_vec = GGML_F32_VEC_LOAD(&r[t_h_j_offset]);
GGML_F32_VEC w_vec = GGML_F32_VEC_LOAD(&w[t_h_j_offset]);
GGML_F32_VEC k_vec = GGML_F32_VEC_LOAD(&k[t_h_j_offset]);
GGML_F32_VEC b_vec = GGML_F32_VEC_LOAD(&b[t_h_j_offset]);
GGML_F32_VEC r_vec = GGML_F32_VEC_LOAD(&r[t_h_j_offset]);
GGML_F32_VEC w_vec = GGML_F32_VEC_LOAD(&w[t_h_j_offset]);
GGML_F32_VEC k_vec = GGML_F32_VEC_LOAD(&k[t_h_j_offset]);
GGML_F32_VEC b_vec = GGML_F32_VEC_LOAD(&b[t_h_j_offset]);

k_vec = GGML_F32_VEC_MUL(v_vec, k_vec);
k_vec = GGML_F32_VEC_MUL(v_vec, k_vec);

GGML_F32_VEC state_vec = GGML_F32_VEC_LOAD(&state_prev[h_2d_i_j_offset]);
// kv + s * decay + sa * b
state_vec = GGML_F32_VEC_FMA(k_vec, state_vec, w_vec);
state_vec = GGML_F32_VEC_FMA(state_vec, sa_vec, b_vec);
GGML_F32_VEC_STORE(&state_cur[h_2d_i_j_offset], state_vec);
GGML_F32_VEC state_vec = GGML_F32_VEC_LOAD(&state_prev[h_2d_i_j_offset]);
// kv + s * decay + sa * b
state_vec = GGML_F32_VEC_FMA(k_vec, state_vec, w_vec);
state_vec = GGML_F32_VEC_FMA(state_vec, sa_vec, b_vec);
GGML_F32_VEC_STORE(&state_cur[h_2d_i_j_offset], state_vec);

result_vec[kk] = GGML_F32_VEC_FMA(result_vec[kk], state_vec, r_vec);
}
}
GGML_F32_VEC_REDUCE(dst_data[t_h_i_offset], result_vec);

// There shouldn't be left-overs though.
for (; j < head_size; j++) {
int64_t t_h_j_offset = t_h_offset + j;
int64_t h_2d_i_j_offset = h_2d_i_offset + j;

float r_val = r[t_h_j_offset];
float w_val = w[t_h_j_offset];
float k_val = k[t_h_j_offset];
float b_val = b[t_h_j_offset];
float kv_val = v[t_h_i_offset] * k_val;

float prev_state_val = state_prev[h_2d_i_j_offset];
state_cur[h_2d_i_j_offset] = prev_state_val * w_val + kv_val + sa * b_val;
dst_data[t_h_i_offset] += state_cur[h_2d_i_j_offset] * r_val;
result_vec[kk] = GGML_F32_VEC_FMA(result_vec[kk], state_vec, r_vec);
}
}
GGML_F32_VEC_REDUCE(dst_data[t_h_i_offset], result_vec);

// There shouldn't be left-overs though.
for (; j < head_size; j++) {
int64_t t_h_j_offset = t_h_offset + j;
int64_t h_2d_i_j_offset = h_2d_i_offset + j;

float r_val = r[t_h_j_offset];
float w_val = w[t_h_j_offset];
float k_val = k[t_h_j_offset];
float b_val = b[t_h_j_offset];
float kv_val = v[t_h_i_offset] * k_val;

float prev_state_val = state_prev[h_2d_i_j_offset];
state_cur[h_2d_i_j_offset] = prev_state_val * w_val + kv_val + sa * b_val;
dst_data[t_h_i_offset] += state_cur[h_2d_i_j_offset] * r_val;
}
}
}
#endif
}
#else
for (int64_t t = 0; t < T; t++) {
int64_t t_offset = t * t_stride;
Expand Down
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