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Values that could be part:
Application.stackTraceLogType: Key stackTraceLogType and value should be its value to indicate what's being logged.
i.e:
`@event.Contexts["Unity", new {
"stackTraceLogType": stackTraceLogType
};
There's a lot more context data that Unity surfaces via an API, we need to find out what's useful for troubleshooting and add to events:
Move all the Extra stuff into the context:

Consider that some inforamation Unity provides already fits our current protocol. For example device.online could be set based on Unity's internetReachability
Spec for protocol types: https://develop.sentry.dev/sdk/event-payloads/contexts/#device-context
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