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6 changes: 5 additions & 1 deletion docs/platforms/unity/troubleshooting/known-limitations.mdx
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Expand Up @@ -43,7 +43,11 @@ This is also why you might end up with very high line numbers (in the several th

## Cysharp

Currently, the SDK fails to provide line numbers and source context in combination with Cysharp. For context, the SDK relies on Unity's IL2CPP backend to provide it with instruction addresses for Sentry generate line numbers in events. When using Cysharp, those instruction addresses default back to `0x0` once the stacktrace goes into the library. There is no known workaround for this.
**Note: This issue is obsolete and resolved for Unity 2021+ with UniTask 2.5.10+**

In older versions, the SDK failed to provide line numbers and source context in combination with Cysharp. This is because the SDK depends on Unity’s IL2CPP backend to supply instruction addresses, which Sentry uses to generate line numbers in events. However, when the stack trace entered the Cysharp library, those instruction addresses defaulted to 0x0, preventing line numbers from being reported.

This issue has been resolved in newer versions. If you're experiencing this problem, updating to Unity 2021 or later with UniTask 2.5.10 or later should resolve it.

## WebGL Support

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