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This is a minor refactoring that moves a global bool to a boolean ivar in FlutterPlatformViewsController. The purpose of this variable is simply to avoid the overhead of trying to create backdrop filters if we've ever failed to create one in the past.

Given that this class will only ever have the one instance created and held by per engine with the same duration, and that most apps only ever have one engine, the performance win will be identical for most apps. For the few add-to-app cases with multiple engines either at once or over the course of an app's lifetime, the costs associated with firing up an engine are already a far bigger hit than those being saved by this bool.

Also migrates from C++ style namespace { ... } to Obj-C style static functions. These are entirely equivalent as both restrict symbols to the current translation unit.

This is a reland of #56805, which was reverted as part of #56817.

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This is a minor refactoring that moves a global bool to a boolean ivar in FlutterPlatformViewsController. The purpose of this variable is simply to avoid the overhead of trying to create backdrop filters if we've ever failed to create one in the past.

Given that this class will only ever have the one instance created and held by per engine with the same duration, and that most apps only ever have one engine, the performance win will be identical for most apps. For the few add-to-app cases with multiple engines either at once or over the course of an app's lifetime, the costs associated with firing up an engine are already a far bigger hit than those being saved by this bool.

Also migrates from C++ style namespace { ... } to Obj-C style static functions. These are entirely equivalent as both restrict symbols to the current translation unit.

This is a reland of #56805, which was reverted as part of #56817.
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It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption, contact "@test-exemption-reviewer" in the #hackers channel in Discord (don't just cc them here, they won't see it!).

If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix?

Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing. The test exemption team is a small volunteer group, so all reviewers should feel empowered to ask for tests, without delegating that responsibility entirely to the test exemption group.

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LGTM

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test-exempt: code refactor with no semantic change

@cbracken cbracken added the autosubmit Merge PR when tree becomes green via auto submit App label Nov 27, 2024
@auto-submit auto-submit bot merged commit ed4e13c into flutter:main Nov 27, 2024
30 checks passed
@cbracken cbracken deleted the reland-delete-global branch November 27, 2024 15:38
github-merge-queue bot pushed a commit to flutter/flutter that referenced this pull request Nov 27, 2024
…159559)

flutter/engine@4121287...ed4e13c

2024-11-27 [email protected] Reland: iOS: Eliminate global in
platformviews controller (flutter/engine#56831)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/flutter-engine-flutter-autoroll
Please CC [email protected] on the revert to ensure that a human
is aware of the problem.

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To report a problem with the AutoRoller itself, please file a bug:
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nick9822 pushed a commit to nick9822/flutter that referenced this pull request Dec 18, 2024
…gine#56831)

This is a minor refactoring that moves a global bool to a boolean ivar in FlutterPlatformViewsController. The purpose of this variable is simply to avoid the overhead of trying to create backdrop filters if we've ever failed to create one in the past.

Given that this class will only ever have the one instance created and held by per engine with the same duration, and that most apps only ever have one engine, the performance win will be identical for most apps. For the few add-to-app cases with multiple engines either at once or over the course of an app's lifetime, the costs associated with firing up an engine are already a far bigger hit than those being saved by this bool.

Also migrates from C++ style namespace { ... } to Obj-C style static functions. These are entirely equivalent as both restrict symbols to the current translation unit.

This is a reland of flutter/engine#56805, which was reverted as part of flutter/engine#56817.

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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